Sports electronic training system with sport ball and electronic gaming features
First Claim
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1. A method of transferring data from a sport ball to an electronic game, comprising:
- the sport ball determining a motion value corresponding to a movement of the sport ball via a sensor coupled to the sport ball;
the sport ball determining that the movement resulted from a contact with a particular object; and
the sport ball transmitting data related to the movement to the electronic game;
wherein determining that the movement resulted from the contact with the particular object includes the sport ball wirelessly receiving an identification value unique to the particular object and the sport ball linking the motion value to the contact.
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Abstract
Sports electronic training systems with sport ball and electronic gaming features are disclosed. In an embodiment, a method of transferring data from a sport ball to an electronic game includes the sport ball determining the occurrence of an event and the sport ball transmitting data related to the event to the electronic game.
534 Citations
30 Claims
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1. A method of transferring data from a sport ball to an electronic game, comprising:
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the sport ball determining a motion value corresponding to a movement of the sport ball via a sensor coupled to the sport ball; the sport ball determining that the movement resulted from a contact with a particular object; and the sport ball transmitting data related to the movement to the electronic game; wherein determining that the movement resulted from the contact with the particular object includes the sport ball wirelessly receiving an identification value unique to the particular object and the sport ball linking the motion value to the contact. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of transferring data from a portable electronic processing device to an electronic game, comprising:
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the portable electronic processing device wirelessly receiving data from a sport ball while the portable electronic processing device is being worn or carried by a user during an athletic activity; the portable electronic processing device determining a movement of the sport ball based on the data received from the sport ball; and the portable electronic processing device transmitting data related to the movement event involving the sport ball to the electronic game; wherein determining the movement involving the sport ball comprises determining that the sport ball has been contacted by a particular object based on an identification value unique to the particular object, and linking the movement to the contact. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A method for an electronic gaming device to use data related to an event involving a sport ball in an electronic game, comprising:
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the electronic gaming device receiving data related to the event involving the sport ball, the electronic gaming device including a display screen, a processor, and a user input; and the electronic gaming device using the data related to the event involving the sport ball to affect gameplay in the electronic game via the processor; wherein the data related to the event involving the sport ball comprises data related to the number of times a particular object contacted the sport ball and a movement of the sport ball caused by each contact, wherein each movement of the sport ball is linked to the contact that caused the movement, and wherein the number of times a particular object contacted the ball is based on the number of times an identification value unique to the particular object is present in the data. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification