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Controlling and rewarding gaming socialization

  • US 9,286,759 B2
  • Filed: 01/27/2014
  • Issued: 03/15/2016
  • Est. Priority Date: 03/03/2011
  • Status: Active Grant
First Claim
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1. One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors of a gaming system cause the set of one or more processors to perform operations comprising:

  • providing, via a network communications interface of the gaming system, electronic gaming content for presentation outside a casino via an electronic display device;

    detecting, via the network communications interface, gaming activity related to the electronic gaming content, wherein the gaming activity is associated with a first wagering game player account;

    determining, via at least one of the set of one or more processors, a first benefit for the performance of the gaming activity;

    configuring, via at least one of the set of one or more processors in response to user input, a persistent object to provide the first benefit when the persistent object is electronically selected inside the casino within a first amount of time after the persistent object is configured;

    storing an indication of the persistent object in a first memory store associated with the first wagering game player account;

    detecting, via the network communications interface, that a first wagering game machine within the casino electronically selected the persistent object within the first amount of time, wherein the first wagering game machine is associated with the first wagering game player account, and wherein the first wagering game machine includes a value input device configured to receive monetary value for placement of one or more wagers on one or more casino wagering games;

    providing the first benefit after the persistent object is electronically selected by the first wagering game machine;

    selecting, based on analysis of the first wagering game player account, a second wagering game player account linked to the first wagering game player account as a social contact;

    electronically transmitting, via the network communications interface, the persistent object from the first wagering game player account to the second wagering game player account;

    detecting use of the first benefit by the second wagering game player account;

    providing, via the network communications interface, an award to the second wagering game player account for use of the first benefit; and

    electronically transferring a portion of the award to the first wagering game player account based proportionally on a chain of possession of the persistent object, wherein the portion of the award is redeemable via the first wagering game machine.

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