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Method and system for matchmaking connections within a gaming social network

  • US 9,289,686 B2
  • Filed: 07/27/2012
  • Issued: 03/22/2016
  • Est. Priority Date: 07/28/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • receiving game play information, at a server, from devices coupled to the server, wherein each device is associated with at least one of a plurality of users;

    generating a recommendation of a potential connection from the plurality of users for a selected user in a social network based on user profile information maintained for the selected user within the social network and the game play information associated with the plurality of users;

    causing display of the recommendation at a client device associated with a selected user, wherein the display of the recommendation includes simultaneous display of the recommendation and at least a portion of the game play information characterizing game play of a recommended candidate user; and

    in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the selected user and the recommended candidate user within the social network.

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