Method and system for matchmaking connections within a gaming social network
First Claim
1. A computer-implemented method, comprising:
- receiving game play information, at a server, from devices coupled to the server, wherein each device is associated with at least one of a plurality of users;
generating a recommendation of a potential connection from the plurality of users for a selected user in a social network based on user profile information maintained for the selected user within the social network and the game play information associated with the plurality of users;
causing display of the recommendation at a client device associated with a selected user, wherein the display of the recommendation includes simultaneous display of the recommendation and at least a portion of the game play information characterizing game play of a recommended candidate user; and
in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the selected user and the recommended candidate user within the social network.
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Accused Products
Abstract
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
65 Citations
25 Claims
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1. A computer-implemented method, comprising:
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receiving game play information, at a server, from devices coupled to the server, wherein each device is associated with at least one of a plurality of users; generating a recommendation of a potential connection from the plurality of users for a selected user in a social network based on user profile information maintained for the selected user within the social network and the game play information associated with the plurality of users; causing display of the recommendation at a client device associated with a selected user, wherein the display of the recommendation includes simultaneous display of the recommendation and at least a portion of the game play information characterizing game play of a recommended candidate user; and in response to receiving player input indicating acceptance of the display recommendation, establishing a connection between the selected user and the recommended candidate user within the social network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A non-transitory machine readable medium comprising computer-readable instructions, the instructions operable with a computer to:
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receive game play information from a plurality of user devices; generate a recommendation of a potential connection for a selected user in a social network based on user profile information maintained for the selected user within the social network and the game play information from the plurality of users; cause display of the recommendation at a client device associated with the selected user device for presentation to the selected user, wherein the display of the recommendation includes simultaneous display of the recommendation and at least a portion of the game play information characterizing game play of a recommended candidate user; and in response to receiving player input indicating acceptance of the display recommendation, establish a connection between the selected user and the recommended candidate user within the social network. - View Dependent Claims (13, 14, 15)
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16. A computing system, comprising:
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a storage module configured to store user profile information of a plurality of users in a gaming social network, wherein the user profile information includes game play data; a communication module configured to receive and process various communications occurring within the gaming social network, and cause display of recommended connections at a client device associated with a selected user, wherein the display of the recommended connections includes simultaneous display of the recommendation and at least a portion of game play information characterizing a recommended candidate user; a connection recommendation module configured to generate the recommended connections between the plurality of users in the gaming social network based on the user profile information, and communication within the gaming social network; and an analysis module configured to extract data elements from the user profile information, and the gaming social network interactions between the plurality of users for use by the connection recommendation module. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification