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Dual display gaming system and method

  • US 9,292,892 B2
  • Filed: 11/22/2010
  • Issued: 03/22/2016
  • Est. Priority Date: 11/06/1998
  • Status: Expired due to Fees
First Claim
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1. A computer gaming system comprising:

  • a plurality of client devices;

    at least two displays associated with each client device, wherein at least one communication pathway is provided between each client device and a server;

    a plurality of input commands received at each client device;

    a plurality of server based gaming programs hosted on the server, wherein each server based gaming program receives the input commands from each client device, the server based gaming program generates at least one output image that is communicated to each client device;

    a plurality of threads associated with at least one server based gaming program, wherein the plurality of threads are executed on the server;

    a first server based gaming program that receives at least one first input command and generates a first plurality of output images that are communicated to a first client device, wherein the first plurality of images are presented on a first display corresponding to the first client device; and

    a second server based gaming program that receives at least one second input command and generates a second plurality of output images that are communicated to the first client device, wherein the second plurality of images are presented on a second display corresponding to the first client device.

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