System and method for gaming in an ad-hoc network
First Claim
1. A method of mobile gaming for a mobile device, the mobile device configured to include a plurality of gaming parameters representative of a game to be played, the method comprising:
- communicating a gaming request from a first mobile device to a second mobile device in order to create an ad-hoc wireless network, wherein the gaming request includes a game identifier;
detecting a gaming request response from the second mobile device, wherein the gaming request response is associated with the game identifier;
determining a difference of a display of a user indication for a game play based on a first wireless beacon signal of the first mobile device and a second wireless beacon signal of the second mobile device, wherein the difference of the display of the user indication for the game play corresponds to a difference in receiving the first wireless beacon signal of the first mobile device and the second wireless beacon signal of the second mobile device; and
modifying a game playing sequence to include at least a delay of the display of the user indication on at least one of the first mobile device or second mobile device based on the determined difference, the delay reducing the determined difference of the display of the user indication for the game play.
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Abstract
A method of mobile gaming is disclosed. The method includes configuring a mobile device to include a plurality of gaming parameters representative of a game to be played, communicating a gaming request via a wireless network, wherein the gaming request includes a game identifier. The method further includes detecting a gaming request response, wherein the gaming request response is associated with the game identifier, exchanging at least one of the plurality of gaming parameters, and updating at least one of the plurality of gaming parameters on the mobile device to reflect the exchanged at least one of the plurality of gaming parameters.
196 Citations
21 Claims
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1. A method of mobile gaming for a mobile device, the mobile device configured to include a plurality of gaming parameters representative of a game to be played, the method comprising:
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communicating a gaming request from a first mobile device to a second mobile device in order to create an ad-hoc wireless network, wherein the gaming request includes a game identifier; detecting a gaming request response from the second mobile device, wherein the gaming request response is associated with the game identifier; determining a difference of a display of a user indication for a game play based on a first wireless beacon signal of the first mobile device and a second wireless beacon signal of the second mobile device, wherein the difference of the display of the user indication for the game play corresponds to a difference in receiving the first wireless beacon signal of the first mobile device and the second wireless beacon signal of the second mobile device; and modifying a game playing sequence to include at least a delay of the display of the user indication on at least one of the first mobile device or second mobile device based on the determined difference, the delay reducing the determined difference of the display of the user indication for the game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of mobile gaming for a first mobile device configured to include a first plurality of gaming parameters representative of a game to be played and a second mobile device configured to include a second plurality of gaming parameters representative of a game to be played, the method comprising:
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detecting the presence of the first mobile device within a communications range of the second mobile device in order to create an ad-hoc wireless network; exchanging at least one gaming parameter of the first and second plurality of gaming parameters between the first and second mobile devices; determining a difference of a display of a user indication for a game play based on a first wireless beacon signal and a second wireless beacon signal of the first and second mobile devices, wherein the difference of the display of the user indication for the game play corresponds to a difference in receiving the first wireless beacon signal of the first mobile device and the second wireless beacon signal of the second mobile device; and modifying a game playing sequence to include at least a delay of the display of the user indication on at least one of the first mobile device or second mobile device based on the determined difference, the delay reducing the determined difference of the display of the user indication for the game play. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A mobile device for gaming comprising:
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a controller configured to store a plurality of gaming parameters representative of a game to be played; a transmitter configured to broadcast a gaming request in order to create an ad-hoc wireless network, wherein the gaming request includes a game identifier; a receiver configured to detect a gaming request response, wherein the gaming request response is associated with the game identifier; wherein the controller is configured to; determine a difference of a display of a user indication for a game play based on a first wireless beacon signal of the mobile device and a second wireless beacon signal of another mobile device, wherein the difference of the display of the user indication for the game play corresponds to a difference in receiving the first wireless beacon signal of the first mobile device and the second wireless beacon signal of the another mobile device; and modify a game playing sequence to include at least a delay of the display of the user indication on at least one of the mobile device or the another mobile device based on the determined difference, the delay configured to reduce the difference of the display of the user indication for the game play. - View Dependent Claims (18, 19, 20, 21)
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Specification