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Path rendering by covering the path based on a generated stencil buffer

  • US 9,311,738 B2
  • Filed: 05/04/2011
  • Issued: 04/12/2016
  • Est. Priority Date: 05/21/2010
  • Status: Active Grant
First Claim
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1. A method of rendering a path, the method comprising:

  • receiving a specification of the path;

    executing, by a graphics processing unit, a first instruction to generate, via one or more point containment operations, values to be stored in a stencil buffer that indicate whether samples of the path are to be covered by rasterizing path geometry; and

    executing, by the graphics processing unit, a second instruction to rasterize covering geometry that conservatively covers the path, without tessellating the path, to determine surviving pixels that are covered by the path and shade the surviving pixels to produce a rendered image of the path, wherein the surviving pixels pass a stencil test that applies the stencil buffer to the rasterized covering geometry.

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