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Method and apparatus for video game simulations using motion capture

  • US 9,358,455 B2
  • Filed: 02/28/2013
  • Issued: 06/07/2016
  • Est. Priority Date: 05/24/2007
  • Status: Active Grant
First Claim
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1. An apparatus for capturing body motion associated with a person pretending to hit or launch an object, comprising:

  • a processor, coupled to a memory and a sensor interface, the processor configured to;

    receive a motion consistency parameter wherein the motion consistency parameter is generated from data captured during a plurality of different instances of the person attempting to repeat the body motion and wherein a determining of the motion consistency parameter includes determining a position of at least one point on a body of the person during each of the plurality of different instances of the body motion and determining a standard deviation using the determined positions;

    receive, via the sensor interface data from a sensor system, the data from the sensor system for a single instance of the person attempting to repeat the body motion while pretending to hit or launch the object;

    based upon the data from the single instance, in the processor, predict a magnitude of a force and a direction of the force that would be imparted to a simulated object having a shape and mass of the object if it was actually hit or launched;

    based upon the predicted magnitude of the force and the predicted direction of the force, determine whether a desired outcome for the simulated object is possible;

    when the desired outcome is determined to be possible, determine whether the desired outcome or a non-desired outcome is to occur for the simulated object wherein a probability of the desired outcome occurring increases as the standard deviation associated with the motion consistency parameter decreases; and

    control output to a display including one or more images of a simulated trajectory of the simulated object for the single instance, wherein the simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object.

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