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Online fantasy gaming tournament system and method therefor

  • US 9,361,762 B2
  • Filed: 07/02/2015
  • Issued: 06/07/2016
  • Est. Priority Date: 06/04/2013
  • Status: Active Grant
First Claim
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1. A video gaming system having a plurality of video gaming servers for hosting online video gaming tournaments and a plurality of third-party subscriber servers for hosting at least one fantasy game, the system comprising:

  • a statistical server having a bidirectional application programming interface, the bidirectional application programming interface configured to;

    receive raw performance data relating to each of two or more video games being played on the video gaming servers;

    determine whether the raw performance data relating to each of the two or more video games being played is relevant to the at least one fantasy game;

    aggregate the raw performance data that is determined to be relevant to the at least one fantasy game;

    assign a determined weighted calculation on each item within the raw aggregated performance data in order to accommodate for a varying degree of difficulty among the two or more video games being played;

    store the raw aggregated performance data on the statistical server;

    calculate compiled summation of performance scores over all of the video games being played on the video gaming servers based on the raw aggregated performance data stored on the statistical server, wherein the compiled summation of performance scores formulate a level metric for each item within the raw aggregated performance data; and

    transmit at least one of the raw aggregated performance data and the compiled summation of performance scores to the third-party subscriber servers;

    the statistical server being coupled to the plurality of video gaming servers, being coupled to the third-party subscriber servers, and having a processor for executing program instructions and a memory coupled to the processor for storing the program instructions, the programming instructions comprising;

    establishing at least one online video gaming tournament;

    accepting by the statistical server entry of a plurality of participants into the at least one online video gaming tournament; and

    establishing by the bidirectional application programming interface a dynamic participant ranking grid, the dynamic participant ranking grid updating based on performance of each participant of the plurality of participants in-game, wherein a position of individual participants of the plurality of participants on the dynamic participant ranking grid moves during and after the online video gaming tournament.

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