Gaming systems for noise suppression and selective sound amplification
First Claim
1. A gaming system comprising:
- a user station further comprising a computing device operatively coupled to a gaming terminal, a sound receiving device, and one or more sound emitting devices;
the computing device further comprising a non-transitory computer-readable medium having program instructions residing thereon, the program instructions executable by a processor to direct the performance of;
sampling ambient sounds with respect to the user station via the sound receiving device,generating a local audio file representative of the ambient sounds,receiving one or more audio files representative of sounds external to the user station via an external communications network,identifying one or more exception sound signatures with respect to the user station,disabling local suppression of sounds associated with the exception sound signatures,directing one or more of the sound emitting devices to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled, anddirecting one or more of the sound emitting devices to emit sound waves effective to locally amplify sounds associated with the one or more received audio files.
5 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes a central server linked to gaming zones each defined by a group of user stations. The server identifies exception sound signatures with respect to each of the plurality of zones, and disables local suppression of ambient sounds associated with the exception sound signatures. The stations each include a gaming terminal, and sound receiving and emitting devices. The stations sample ambient sounds and generate representative audio data. The stations collectively compile audio data representative of zone-specific ambient sounds, and individually emit sound waves effective to locally suppress ambient sounds for which local suppression is not disabled. The stations extract user station-specific sound signatures from a combination of the local audio data and the zone-specific audio data, and locally amplify sounds associated with the extracted user station-specific sound signatures.
17 Citations
20 Claims
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1. A gaming system comprising:
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a user station further comprising a computing device operatively coupled to a gaming terminal, a sound receiving device, and one or more sound emitting devices; the computing device further comprising a non-transitory computer-readable medium having program instructions residing thereon, the program instructions executable by a processor to direct the performance of; sampling ambient sounds with respect to the user station via the sound receiving device, generating a local audio file representative of the ambient sounds, receiving one or more audio files representative of sounds external to the user station via an external communications network, identifying one or more exception sound signatures with respect to the user station, disabling local suppression of sounds associated with the exception sound signatures, directing one or more of the sound emitting devices to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled, and directing one or more of the sound emitting devices to emit sound waves effective to locally amplify sounds associated with the one or more received audio files. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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a plurality of user stations defining a gaming zone, each of the user stations further comprising a computing device operatively coupled to a gaming terminal, a sound receiving device, and one or more sound emitting devices; each of the computing devices further comprising a non-transitory computer-readable medium having program instructions residing thereon, the program instructions executable by a processor to direct the performance of; sampling ambient sounds with respect to the respective user station via the sound receiving device, generating local audio data representative of the ambient sounds and transmitting the local audio data to one or more of the other user stations in said zone via a communications network, receiving audio data representative of zone-specific sounds, identifying one or more exception sound signatures with respect to the zone, disabling local suppression of sounds associated with the exception sound signatures, directing one or more of the sound emitting devices to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled, and directing one or more of the sound emitting devices to emit sound waves effective to locally amplify one or more sounds associated with the received audio data. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A gaming system comprising:
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a central server linked to each of a plurality of user stations via a communications network, a plurality of gaming zones each defined as comprising one or more of said user stations, the central server further comprising a non-transitory computer-readable medium having program instructions residing thereon, the program instruction executable by a processor to direct the performance of; identifying one or more exception sound signatures with respect to each of the plurality of zones, and disabling local suppression of sounds associated with the exception sound signatures; each of the user stations further comprising a computing device operatively coupled to a gaming terminal, a sound receiving device, and one or more sound emitting devices; each of the computing devices further comprising a non-transitory computer-readable medium having processor-executable program instructions residing thereon, the program instructions executable to direct the performance of; sampling ambient sounds with respect to the respective user station via the sound receiving device, generating local audio data representative of the ambient sounds and transmitting the local audio data to the central server via the communications network, receiving audio data representative of zone-specific sounds, directing one or more of the sound emitting devices to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled, and directing one or more of the sound emitting devices to emit sound waves effective to locally amplify sounds associated with the received audio data. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification