Matching advertising to game play content
First Claim
Patent Images
1. A method comprising:
- receiving at a client device advertising information comprising a set of advertisements and a corresponding set of advertisement triggers associated with the set of advertisements;
responsive to the receipt of the advertising information, pre-caching the advertising information on the client device;
receiving a play including a selection criterion and a user move-during a game session of a computer-implemented game executed on the client device, the user move comprising a user-selected combination of first letter tiles from a set of letter tiles, the combination of first letter tiles indicating a partial word and being selected from the set of letter tiles in a first succession;
at the client device, identifying a word indicated by the selected combination of first letter tiles and a second letter tile associated with a previously played user move, the word identified based on a second succession and having a predefined meaning;
in an automated operation performed by the client device in response to the identifying of the word, retrieving a first advertisement and a second advertisement from the set of advertisements, the first advertisement and the second advertisement each relating to the word indicated by the combination of the first letter tiles and the second letter tile based on a correspondence between the word and a particular advertisement trigger of the set of advertisement triggers;
using at least one processor of the client device, evaluating, according to the selection criterion, the first advertisement and the second advertisement to produce a first valuation and a second valuation respectively; and
in response to the evaluating, causing display of the first advertisement at the client device when, according to the selection criterion, the first valuation exceeds the second valuation.
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Abstract
An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user'"'"'s gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move.
132 Citations
16 Claims
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1. A method comprising:
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receiving at a client device advertising information comprising a set of advertisements and a corresponding set of advertisement triggers associated with the set of advertisements; responsive to the receipt of the advertising information, pre-caching the advertising information on the client device; receiving a play including a selection criterion and a user move-during a game session of a computer-implemented game executed on the client device, the user move comprising a user-selected combination of first letter tiles from a set of letter tiles, the combination of first letter tiles indicating a partial word and being selected from the set of letter tiles in a first succession; at the client device, identifying a word indicated by the selected combination of first letter tiles and a second letter tile associated with a previously played user move, the word identified based on a second succession and having a predefined meaning; in an automated operation performed by the client device in response to the identifying of the word, retrieving a first advertisement and a second advertisement from the set of advertisements, the first advertisement and the second advertisement each relating to the word indicated by the combination of the first letter tiles and the second letter tile based on a correspondence between the word and a particular advertisement trigger of the set of advertisement triggers; using at least one processor of the client device, evaluating, according to the selection criterion, the first advertisement and the second advertisement to produce a first valuation and a second valuation respectively; and in response to the evaluating, causing display of the first advertisement at the client device when, according to the selection criterion, the first valuation exceeds the second valuation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory machine-readable storage medium including instructions, that when implemented by at least one processor perform operations comprising:
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receiving at a client device advertising information comprising a set of advertisements and a corresponding set of advertisement triggers associated with the set of advertisements; responsive to the receipt of the advertising information, pre-caching the advertising information on the client device; receiving a play including a selection criterion and a user move-during a game session of a computer-implemented game executed on the client device, the user move comprising a user-selected combination of first letter tiles from a set of letter tiles, the combination of first letter tiles indicating a partial word and being selected from the set of letter tiles in a first succession; at the client device, identifying a word indicated by the selected combination of first letter tiles and a second letter tile associated with a previously played user move, the word identified based on a second succession and having a predefined meaning; in an automated operation performed by the client device in response to the identifying of the word, retrieving a first advertisement and a second advertisement from the set of advertisements, the first advertisement and the second advertisement each relating to the word indicated by the combination of the first letter tiles and the second letter tile based on a correspondence between the word and a particular advertisement trigger of the set of advertisement triggers; using at least one processor of the client device, evaluating, according to the selection criterion, the first advertisement and the second advertisement to produce a first valuation and a second valuation respectively; and in response to the evaluating, causing display of the first advertisement at the client device when, according to the selection criterion, the first valuation exceeds the second valuation. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A system comprising:
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a client device configured to provide game play to a user, the game play including a set of user moves, with each user move comprising a user-selected combination of first letter tiles from a set of letter tiles, the combination of the first letter tiles indicating a partial word and being selected from the set of letter tiles in a first succession; a local storage module of the client device configured to store plays, user moves, selection criterion, and advertising information comprising advertisements and advertisement triggers, each stored user move including a combination of the first letter tiles and a second letter tile; a determination module, comprising one or more processor of the client device, to determine the word indicated by the selected combination of the first letter tiles and the second letter tile, the word identified based on a second succession and having a predefined meaning; and an evaluation module, comprising the one or more processor of the client device, configured to evaluate an advertisement and produce a valuation according to a selection criteria provided during the game play.
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Specification