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Method for implementing a computer game

  • US 9,387,401 B2
  • Filed: 09/17/2013
  • Issued: 07/12/2016
  • Est. Priority Date: 09/17/2012
  • Status: Active Grant
First Claim
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1. A computer implemented method, performed on a computing device, for displaying computer game graphics on a display, comprising:

  • controlling, with a processor, the display to display, for a level of said game, a game area having a plurality of game objects, said game level having at least one of a predefined time limit and a predefined move limit;

    determining, with a processor, whether at least one of the predefined time limit and predefined move limit have been reached;

    controlling, with a processor, said display to display a message if it is determined at least one of the predefined time limit and predefined move limit have been reached and start a timer when said message is displayed;

    receiving, with a processor, user input associated with said message;

    in response to said received user input, at least one of;

    (a) enabling gameplay to continue by extending at least one of said predefined time limit and predefined move limit and (b) causing said message to stop being displayed; and

    determining, with a processor configured to calculate elapsed time of said timer, if said message has been displayed for a predefined period of time without user input associated with said message and in response thereto stopping, with a processor, said message being displayed.

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