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System and method for remote rendering of content on an electronic gaming machine

  • US 9,401,065 B2
  • Filed: 03/28/2012
  • Issued: 07/26/2016
  • Est. Priority Date: 09/30/2011
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system, the method comprising:

  • (i) an electronic gaming machine sending a message to a remote host, wherein;

    (a) the electronic gaming machine is capable of processing at least one media stream associated with the remote host at each of a first point in time and a second, different point in time, and(b) the message to the remote host includes;

    (I) information associated with media stream processing capabilities of the electronic gaming machine, wherein at the first point in time, the electronic gaming machine has a first media stream processing capability available and at the second, different point in time, the electronic gaming machine has a second, different media stream processing capability available,(II) information associated with output device resources available to output a non-gaming media stream that includes an interface of a non-gaming application program executed on the remote host, and(III) information associated with at least one electronic gaming machine input device available to receive input data associated with the interface of the non-gaming application program;

    (ii) determining based at least in part on the information associated with media stream processing capabilities of the electronic gaming machine and in a negotiation with the remote host, input device resources and output device resources to allocate to the non-gaming media stream and media stream parameters associated with the non-gaming media stream;

    (iii) receiving a media stream container from the remote host;

    (iv) extracting one or more media streams from the media stream container;

    (v) decoding, using a codec, media signals in the media stream;

    (vi) outputting the decoded media signals including the interface of the non-gaming application program to one or more electronic gaming machine output devices allocated to the non-gaming media stream, wherein;

    (a) the one or more electronic gaming machine output devices includes a display of the electronic gaming machine,(b) a video portion of the decoded media signals is simultaneously output on the display with video content associated with a play of a wager-based game,(c) said wager based game is associated with a wager deducted from a credit balance, and(d) said credit balance is increasable via an electronic gaming machine acceptor of a physical item associated with a monetary value, and decreasable via an electronic gaming machine cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;

    (vii) while the decoded media signals including the interface of the non-gaming application program are being output, receiving input data from the at least one electronic gaming machine input device allocated to the non-gaming media stream; and

    (viii) sending the input data to the remote host wherein a state of the interface for the non-gaming application program is altered on the remote host in response to receiving the input data.

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