System for multi-user communications using discrete video game platforms
First Claim
1. A game playing system comprising:
- a processor configured to execute game software to establish a first gaming environment on a first gaming device, said processor having writable storage associated therewith;
said processor being structured to provide at least one animated non-player character and at least one animated player character within the first gaming environment;
at least one input device connected to the processor, the input device being structured to facilitate user interaction with the first gaming environment; and
a portable non-volatile transfer memory device operable to transfer the at least one animated player character from the first gaming environment to a second gaming environment on a second gaming device, and to secretly transfer the at least one non-player item from the first gaming environment to the second gaming environment on the second gaming device, by a player decoupling the portable non-volatile transfer memory device from the first gaming device, physically carrying the portable non-volatile transfer memory device to the second gaming device, and coupling the portable non-volatile transfer memory device to the second gaming device to thereby share data with the second gaming device, the portable non-volatile transfer memory device configured to alternatively couple to the first gaming device or to the second gaming device,the portable non-volatile transfer memory device receiving data relating to the at least one non-player item and the at least one animated player character from the first gaming device and storing the received data relating to the at least one non-player item with data relating to the at least one animated player character, the portable non-volatile transfer memory device providing the stored data to the second gaming device, the second gaming device in response animating both the at least one non-player item and the at least one animated player character in the second gaming environment for presentation to a user of the second gaming device, the second gaming device being structured to modify at least one parameter stored on the portable non-volatile transfer memory device, the at least one modified parameter being associated with the animated player character, the modification being made as a result of animated game play of the animated player character on the second gaming device, the portable non-volatile transfer memory device being configured to transfer the animated player character with the modified parameter from the second gaming environment without transferring the non-player item from the second gaming environment.
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Accused Products
Abstract
A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
46 Citations
19 Claims
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1. A game playing system comprising:
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a processor configured to execute game software to establish a first gaming environment on a first gaming device, said processor having writable storage associated therewith; said processor being structured to provide at least one animated non-player character and at least one animated player character within the first gaming environment; at least one input device connected to the processor, the input device being structured to facilitate user interaction with the first gaming environment; and a portable non-volatile transfer memory device operable to transfer the at least one animated player character from the first gaming environment to a second gaming environment on a second gaming device, and to secretly transfer the at least one non-player item from the first gaming environment to the second gaming environment on the second gaming device, by a player decoupling the portable non-volatile transfer memory device from the first gaming device, physically carrying the portable non-volatile transfer memory device to the second gaming device, and coupling the portable non-volatile transfer memory device to the second gaming device to thereby share data with the second gaming device, the portable non-volatile transfer memory device configured to alternatively couple to the first gaming device or to the second gaming device, the portable non-volatile transfer memory device receiving data relating to the at least one non-player item and the at least one animated player character from the first gaming device and storing the received data relating to the at least one non-player item with data relating to the at least one animated player character, the portable non-volatile transfer memory device providing the stored data to the second gaming device, the second gaming device in response animating both the at least one non-player item and the at least one animated player character in the second gaming environment for presentation to a user of the second gaming device, the second gaming device being structured to modify at least one parameter stored on the portable non-volatile transfer memory device, the at least one modified parameter being associated with the animated player character, the modification being made as a result of animated game play of the animated player character on the second gaming device, the portable non-volatile transfer memory device being configured to transfer the animated player character with the modified parameter from the second gaming environment without transferring the non-player item from the second gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 17)
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11. A first game system providing a first game environment, the first game system comprising:
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a portable transfer device configured to alternately couple to the first game system or to a second game system, the portable transfer device being adapted to receive characteristics of at least one player character from the first game system and store the received characteristics of the at least one player character, the portable transfer device being further adapted to provide the stored at least one player character characteristics to the second game system; a processor configured to; facilitate the placement of the at least one player character in the first game environment provided by the first game system; remove the at least one player character from the first game environment in response to game player action that the at least one player character is to travel via the portable transfer device to a second game environment provided by the second game system; randomly select a non-player animated game character within the first game environment for transfer with the player character on the portable transfer device out of the first game environment into the second game environment; use the portable transfer device to return the at least one player character from the second game environment to the first game environment without returning the non-player animated character from the second game environment back to the first game environment; and a game control input interface coupled to the processor, the game control input interface controlling the processor to control animation of the player character within the first game environment. - View Dependent Claims (12, 13)
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14. A first game system having at least some writeable storage, the system comprising:
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a communication interface operable to receive at least one non-player item from a second game environment provided by a second game system; a processor configured to; execute game software to establish a first game environment on a first game system different from the second game system; create game content within the first game environment; store the created game content in the at least some writeable storage; generate other game content in response to the at least one non-player item'"'"'s interactions with the first game environment; store a portion of the other game content with the at least one non-player item on a portable storage device alternatively coupleable to either the first game system or to the second game system, wherein the portable storage device secretly transfers the at least one non-player item away from the first game environment; receive, via the portable storage device from the second game system, at least one stored parameter that the second game system modified as a result of game play on the second game system, without receiving the previously-transferred non-player item; and a user input interface coupled to the processor and configured to control user interaction with the first game environment, the non-player item, and the game content. - View Dependent Claims (15, 16)
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18. A non-transitory portable storage device configured to transfer game data between first and second game systems, the portable storage device being configured to:
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couple to the first game system; when coupled to the first game system, receive from the first game system and store data relating to an animated player character; when coupled to the first game system, secretly receive from the first game system and secretly store data relating to an additional game item; decouple from the first game system and couple instead to a second game system; when coupled instead to the second game system, transfer the stored data relating to the animated player character and the stored data relating to the additional game item to the second game system; receive, from the second game system, at least one stored parameter associated with the animated player character that the second game system modified as a result of animated game play on the second game system, without receiving the previously-transferred data relating to the additional game item; decouple from the second game system and instead recouple to the first game system; and when recoupled to the first game system, provide the first game system with the parameter the second game system modified. - View Dependent Claims (19)
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Specification