×

System for multi-user communications using discrete video game platforms

  • US 9,403,085 B2
  • Filed: 07/12/2005
  • Issued: 08/02/2016
  • Est. Priority Date: 08/21/2001
  • Status: Active Grant
First Claim
Patent Images

1. A game playing system comprising:

  • a processor configured to execute game software to establish a first gaming environment on a first gaming device, said processor having writable storage associated therewith;

    said processor being structured to provide at least one animated non-player character and at least one animated player character within the first gaming environment;

    at least one input device connected to the processor, the input device being structured to facilitate user interaction with the first gaming environment; and

    a portable non-volatile transfer memory device operable to transfer the at least one animated player character from the first gaming environment to a second gaming environment on a second gaming device, and to secretly transfer the at least one non-player item from the first gaming environment to the second gaming environment on the second gaming device, by a player decoupling the portable non-volatile transfer memory device from the first gaming device, physically carrying the portable non-volatile transfer memory device to the second gaming device, and coupling the portable non-volatile transfer memory device to the second gaming device to thereby share data with the second gaming device, the portable non-volatile transfer memory device configured to alternatively couple to the first gaming device or to the second gaming device,the portable non-volatile transfer memory device receiving data relating to the at least one non-player item and the at least one animated player character from the first gaming device and storing the received data relating to the at least one non-player item with data relating to the at least one animated player character, the portable non-volatile transfer memory device providing the stored data to the second gaming device, the second gaming device in response animating both the at least one non-player item and the at least one animated player character in the second gaming environment for presentation to a user of the second gaming device, the second gaming device being structured to modify at least one parameter stored on the portable non-volatile transfer memory device, the at least one modified parameter being associated with the animated player character, the modification being made as a result of animated game play of the animated player character on the second gaming device, the portable non-volatile transfer memory device being configured to transfer the animated player character with the modified parameter from the second gaming environment without transferring the non-player item from the second gaming environment.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×