Method and apparatus for processing gestures
First Claim
1. A system, comprising:
- a proximity sensor;
a memory to store instructions; and
a processor coupled to the memory and coupled the proximity sensor, wherein execution of the instructions by the processor, causes the processor to perform operations comprising;
detecting a gesture of a human hand by detecting disruption of a field at the proximity sensor at a first accessory caused by movement of the human hand;
determining that the gesture is a new gesture not previously associated with any gaming action of a plurality of gaming actions that control presentations produced by a gaming application;
presenting in a graphical user interface a plurality of gestures for enabling an association between the gesture and the plurality of gaming actions;
receiving an input for associating the gesture to a gaming action of the plurality of gaming actions;
associating the gesture with the gaming action responsive to the determination according the input;
detecting a second accessory;
detecting movement of the second accessory;
detecting the gesture according to the movement of the second accessory;
obtaining the gaming action associated with the gesture responsive to detecting the gesture; and
transmitting the gaming action to the gaming application.
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Accused Products
Abstract
A system that incorporates the subject disclosure may include, for example, a processor to perform operations including sensing a gesture performed by an object in a vicinity of a sensor, associating the gesture with the at least one gaming action responsive to determining that the gesture is a new gesture not previously associated with at least one gaming action of a plurality of gaming actions that control presentations produced by a gaming application, sensing by way of the sensor a subsequent instance of the gesture by the object or a different object, obtaining the at least one gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture, and providing the at least one gaming action to the gaming application. Other embodiments are disclosed.
60 Citations
20 Claims
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1. A system, comprising:
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a proximity sensor; a memory to store instructions; and a processor coupled to the memory and coupled the proximity sensor, wherein execution of the instructions by the processor, causes the processor to perform operations comprising; detecting a gesture of a human hand by detecting disruption of a field at the proximity sensor at a first accessory caused by movement of the human hand; determining that the gesture is a new gesture not previously associated with any gaming action of a plurality of gaming actions that control presentations produced by a gaming application; presenting in a graphical user interface a plurality of gestures for enabling an association between the gesture and the plurality of gaming actions; receiving an input for associating the gesture to a gaming action of the plurality of gaming actions; associating the gesture with the gaming action responsive to the determination according the input; detecting a second accessory; detecting movement of the second accessory; detecting the gesture according to the movement of the second accessory; obtaining the gaming action associated with the gesture responsive to detecting the gesture; and transmitting the gaming action to the gaming application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method, comprising:
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sensing, by a system comprising a processor, a gesture of a human hand by detecting disruption of a field at a proximity sensor caused by movement of the human hand at a first accessory; presenting, by the system, a plurality of gaming actions for enabling an association between the gesture and a first gaming action of the plurality of gaming actions; associating, by the system, the gesture with the first gaming action of the plurality of gaming actions responsive to determining that the gesture is a new gesture not previously associated with any of the plurality of gaming actions that control presentations produced by a gaming application; sensing, by the system, a subsequent instance of the gesture by the first accessory or a second accessory; obtaining, by the system, the first gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture; and transmitting, by the system, the first gaming action to the gaming application. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A non-transitory, machine-readable storage medium, comprising instructions, wherein execution of the instructions causes a processor to perform operations comprising:
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presenting in a graphical user interface a plurality of gestures; associating a gesture of a human hand with a first gaming action through the graphical user interface responsive to determining that the gesture is a new gesture not previously associated with any gaming action of a plurality of gaming actions that control presentations produced by a gaming application; sensing the gesture of the human hand by detecting disruption of a field at a proximity sensor of a first accessory caused by movement of the human hand; sensing by way of the first accessory a subsequent instance of the gesture at the first accessory; obtaining the first gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture; and providing the first gaming action to the gaming application. - View Dependent Claims (18, 19, 20)
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Specification