Method for implementing a computer game
First Claim
1. A computer implemented method for displaying, on a display, computer game graphics comprising scores for a computer game, comprising executing on one or more processors the steps of:
- determining a current score of a player of the device;
receiving from a server, information about high scores of different players of the game; and
during the play of the game, displaying on the display a meter having a total extent, said meter comprising visual representations of;
the current score with respect to a high score of the player of the device, the high scores of the different players of the game, and a pre-defined goal,wherein said high score of the player of the device, the high score of the different players of the game, and said predefined goal are represented along said total extent,wherein the current score is represented by a first extent of said total extent of said meter, said first extent being changed as the current score changes during said computer game.
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Accused Products
Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a score for a computer game, and in which, one or more of the processors are programmed to: (a) receive the score a player achieves while playing a game; and (b) visually indicate how this score relates to one or multiple pre-defined goals; (c) receive information about the high scores of different players of the game (d) compare the current score of the player, the previous high score of the player and the high scores of the different players; and (e) during the play of the game, visually represent the difference between the current score, the high scores of the different players and the pre-defined goal(s).
75 Citations
27 Claims
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1. A computer implemented method for displaying, on a display, computer game graphics comprising scores for a computer game, comprising executing on one or more processors the steps of:
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determining a current score of a player of the device; receiving from a server, information about high scores of different players of the game; and during the play of the game, displaying on the display a meter having a total extent, said meter comprising visual representations of;
the current score with respect to a high score of the player of the device, the high scores of the different players of the game, and a pre-defined goal,wherein said high score of the player of the device, the high score of the different players of the game, and said predefined goal are represented along said total extent, wherein the current score is represented by a first extent of said total extent of said meter, said first extent being changed as the current score changes during said computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A computing device adapted to play a computer game, the device including a processor, a memory, a display, a touch screen or a cursor based input device, and computer code stored in device memory or on a remote server and executable by the device processor or a remote processor, and in which the computer code generates computer game graphics for the display on the device;
- and in which, one or more of the processors execute steps to;
determine a current score of a player of the device; receive, from a server, information about high scores of different players of the game; and during the play of the game, display on the display a meter having a total extent, said meter comprising visual representations of;
the current score with respect to a high score of the player of the device, the high scores of the different players of the game, and a pre-defined goal,wherein said high score of the player of the device, the high score of the different players of the game, and said predefined goal are represented along said total extent, wherein the current score is represented by a first extent of said total extent of said meter, said first extent being changed as the current score changes during said computer game.
- and in which, one or more of the processors execute steps to;
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26. A non-transitory computer readable medium encoded with instructions for controlling a computer system to enable display of a game on a display, in which the instructions when executed on a processor enable the processor to:
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determine a current score of a player of the device; receive, from a server, information about the high scores of different players of the game; and during the play of the game, display on the display a meter having a total extent, said meter comprising visual representations of;
the current score with respect to a high score of the player of the device, the high scores of the different players of the game, and a pre-defined goal,wherein said high score of the player of the device, the high score of the different players of the game, and said predefined goal are represented along said total extent, wherein the current score is represented by a first extent of said total extent of said meter, said first extent being changed as the current score changes during said computer game.
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27. A computer implemented method for displaying, on a display, computer game graphics comprising scores for a computer game, comprising executing on one or more processors the steps of:
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determining a current score of a player of the device; receiving from a server, during play of the game, the current scores of other players of the game; receiving from a server, information about high scores of different players of the game, wherein said different players are social network contacts of said player of the device; during the play of the game, displaying on the display a meter having a total extent, said meter comprising visual representations of;
the current score with respect to a high score of the player of the device, the current scores of other players of the game, the high scores of the different players of the game, and a pre-defined goal, said meter comprising a linear bar divided into sections, a long axis of the linear bar corresponding to an increasing score, and the boundary between each section corresponding to a different performance level, wherein the visual representation of said predefined goal comprises at least one star;wherein said high score of the player of the device, the high score of the different players of the game, and said predefined goal are represented along said total extent, wherein the current score is represented by a first extent of said total extent of said meter, said first extent being changed as the current score changes during said computer game;
wherein the high score of the player of the device is represented by a second extent of said total extent of said meter.
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Specification