Interactive gaming toy
First Claim
1. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:
- a physical toy comprising a doll or action figure having an internal cavity configured to house one or more electrical components and associated circuitry;
non-volatile memory disposed within said internal cavity, said non-volatile memory storing a first selection of information comprising an identifier configured to identify said interactive gaming toy in an associated computer-animated game, and a second selection of information describing powers or abilities possessed by a role-play character in said computer-animated game;
a first radio frequency (RF) transceiver configured to provide short-range two-way wireless communications with a first wireless-compatible device over a first communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said first selection of information and said second selection of information;
a second RF transceiver configured to provide medium- or long-range two-way wireless communications with a second wireless-compatible device over a second communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and
an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver or said second RF transceiver is electrically coupled to said inductance coil and powered by said electrical energy.
1 Assignment
0 Petitions
Accused Products
Abstract
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
1390 Citations
20 Claims
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1. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:
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a physical toy comprising a doll or action figure having an internal cavity configured to house one or more electrical components and associated circuitry; non-volatile memory disposed within said internal cavity, said non-volatile memory storing a first selection of information comprising an identifier configured to identify said interactive gaming toy in an associated computer-animated game, and a second selection of information describing powers or abilities possessed by a role-play character in said computer-animated game; a first radio frequency (RF) transceiver configured to provide short-range two-way wireless communications with a first wireless-compatible device over a first communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said first selection of information and said second selection of information; a second RF transceiver configured to provide medium- or long-range two-way wireless communications with a second wireless-compatible device over a second communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver or said second RF transceiver is electrically coupled to said inductance coil and powered by said electrical energy. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:
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a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface for removably attaching at least one auxiliary component; a first non-volatile memory disposed within said internal cavity and storing a first selection of information comprising an identifier configured to identify said base component in an associated computer-animated game; a first radio frequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide medium- or long-range two-way wireless communications with a first wireless-compatible device over a wireless communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and a plurality of auxiliary components each comprising;
i) a second attachment interface configured to mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information describing selected characteristics of a virtual character or object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide short-range two-way wireless communications with a second wireless-compatible device over a wireless communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said second selection of information. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:
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a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface for removably attaching at least one modular component; a first non-volatile memory disposed within said internal cavity and storing a first selection of information describing selected characteristics of a virtual character or object in a computer-animated game; a first radio frequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide first two-way wireless communications with a first wireless-compatible device over a limited wireless communication range less than 60 centimeters, and wherein said first two-way wireless communications include at least said first selection of information; an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver is powered by said electrical energy; and a plurality of selectively attachable modular components each comprising;
i) a second attachment interface configured to detachably mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information describing selected characteristics of a virtual character or object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide second two-way wireless communications with a second wireless-compatible device over a limited wireless communication range less than 60 centimeters, and wherein said second two-way wireless communications include at least said second selection of information. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification