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Interactive gaming toy

  • US 9,446,319 B2
  • Filed: 06/25/2015
  • Issued: 09/20/2016
  • Est. Priority Date: 03/25/2003
  • Status: Expired due to Term
First Claim
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1. An interactive gaming toy for playing a game having both physical and virtual play elements, said interactive gaming toy comprising:

  • a physical toy comprising a doll or action figure having an internal cavity configured to house one or more electrical components and associated circuitry;

    non-volatile memory disposed within said internal cavity, said non-volatile memory storing a first selection of information comprising an identifier configured to identify said interactive gaming toy in an associated computer-animated game, and a second selection of information describing powers or abilities possessed by a role-play character in said computer-animated game;

    a first radio frequency (RF) transceiver configured to provide short-range two-way wireless communications with a first wireless-compatible device over a first communication range less than 60 centimeters, and wherein said short-range two-way wireless communications include at least said first selection of information and said second selection of information;

    a second RF transceiver configured to provide medium- or long-range two-way wireless communications with a second wireless-compatible device over a second communication range greater than 10 feet and less than 100 meters, and wherein said medium- or long-range two-way wireless communications include at least said first selection of information; and

    an inductance coil disposed within said internal cavity and configured to generate electrical energy when exposed to an electromagnetic field, and wherein said first RF transceiver or said second RF transceiver is electrically coupled to said inductance coil and powered by said electrical energy.

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