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System and method for remote rendering of content on an electronic gaming machine

  • US 9,466,173 B2
  • Filed: 03/28/2012
  • Issued: 10/11/2016
  • Est. Priority Date: 09/30/2011
  • Status: Active Grant
First Claim
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1. An electronic wagering gaming machine comprising:

  • a cabinet;

    a display coupled to the cabinet;

    a network interface secured within the cabinet;

    a value input device coupled to the cabinet, said value input device including an acceptor;

    a value output device coupled to the cabinet;

    one or more input mechanisms coupled to the cabinet; and

    a game controller secured within the cabinet including a processor and a memory communicatively coupled to the display, the network interface, the value input device, the value output device and the one or more input mechanisms, the game controller configured to;

    (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) receive information relating to a gaming establishment account of a player of the electronic wagering gaming machine, wherein the gaming establishment account includes personal data associated with a third-party non-gaming application program,(c) receive a wager of an amount of credits on a play of a wager-based game,(d) display the play of the wager-based game using at least a first portion of the display and the one or more input mechanisms,(e) establish communication, via the network interface, with a remote host,(f) negotiate input device resources and output device resources to allocate to a media stream including an interface of the third-party non-gaming application program executed on the remote host,(g) receive a media stream container from the remote host,(h) extract at least the media stream from the media stream container,(i) decode, using a codec, media signals in the extracted media stream,(j) simultaneously with using the first portion of the display to display the play of the wager-based game, output the decoded media signals to the allocated output device resources using a second portion of the display, wherein the decoded media signals include at least a portion of the personal data associated with the third-party non-gaming application program,(k) while the decoded media signals are being output, receive input data from the allocated input device resources,(l) send the input data to the remote host, wherein a state of the interface for the third-party non-gaming application program is altered on the remote host and subsequently in the media stream received at the electronic wagering gaming machine in response to receiving the input data, and(m) if a cashout input is received via the value output device, cause an initiation of any payout associated with the credit balance.

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