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Multi-platform gaming systems and methods

  • US 9,468,854 B2
  • Filed: 10/02/2015
  • Issued: 10/18/2016
  • Est. Priority Date: 02/26/1999
  • Status: Expired due to Fees
First Claim
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1. A method for providing an interactive entertainment experience carried out across multiple different play environments, said method comprising:

  • providing a portable radiofrequency (RF) toy configured to be carried or worn by a participant in an interactive entertainment experience, said portable RF toy comprising a unique identifier;

    providing a first plurality of play elements within a physical play environment;

    configuring said first plurality of play elements to enable said participant to play a first game by moving within said physical play environment or by manipulating said portable RF toy within said physical play environment;

    providing a plurality of RF transceivers within said physical play environment;

    configuring said plurality of RF transceivers to exchange one or more wireless communications with said portable RF toy, wherein said one or more wireless communications include said unique identifier;

    providing a computer tracking system in communication with said plurality of RF transceivers;

    configuring said computer tracking system to track the progress or performance of said participant in said first game based at least in part on said one or more wireless communications and said unique identifier;

    providing a second plurality of play elements within a computer-simulated play environment displayed on a computerized gaming platform;

    configuring said computerized gaming platform to enable said participant to play a second game on said computerized gaming platform using said second plurality of play elements;

    providing a data storage system in communication with said computer tracking system and said computerized gaming platform; and

    configuring said data storage system to receive a first selection of information relevant to said first game and a second selection of information relevant to said second game, and to create or update an overall progress record for said participant based at least in part on said first selection of information, said second selection of information, and said unique identifier.

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