Whistle play stopper
First Claim
Patent Images
1. A method for notifying a game-based clock and each player associated with the sporting event via one or more digital whistles, the method comprising:
- detecting the activation of one or more digital whistles, wherein the one or more digital whistles are activated by one or more individuals presiding over the sporting event, and wherein each activated digital whistle provides one or more digital signals, wherein a location of the digital whistle alongside a variation of the one or more digital signals transmitted from the digital whistle to a whistle processor indicates at least one reason why the digital signal is being transmitted from the digital whistle to the whistle processor;
transmitting the one or more digital signals from the activated one or more digital whistles to the whistle processor and a plurality of player processors, wherein each player processor is embedded in a uniform of a different player of the sporting event;
processing, by the whistle processor and the player processors, the one or more digital signals received from the activated one or more digital whistles; and
transmitting instructions from the whistle processor and the plurality of player processors, wherein the transmitted instructions from the whistle processor and the plurality of player processors correspond with the received digital signals from the activated one or more digital whistles, and wherein the transmitted instructions from each of the player processors outputs a corresponding indicator to the respective different player uniform.
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Abstract
Systems and methods for notifying game-based clocks and players associated with a sporting event using one or more digital whistles are described. More specifically, the one or more digital whistles, for example used by referees, transmit one or more digital signals upon being used. The transmitted digital signals are received by a whistle processor that processes the transmitted digital signals and transmits instructions to the game-based clocks and players in the sporting event for controlling timekeeping and facilitating a flow of the sporting event.
222 Citations
18 Claims
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1. A method for notifying a game-based clock and each player associated with the sporting event via one or more digital whistles, the method comprising:
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detecting the activation of one or more digital whistles, wherein the one or more digital whistles are activated by one or more individuals presiding over the sporting event, and wherein each activated digital whistle provides one or more digital signals, wherein a location of the digital whistle alongside a variation of the one or more digital signals transmitted from the digital whistle to a whistle processor indicates at least one reason why the digital signal is being transmitted from the digital whistle to the whistle processor; transmitting the one or more digital signals from the activated one or more digital whistles to the whistle processor and a plurality of player processors, wherein each player processor is embedded in a uniform of a different player of the sporting event; processing, by the whistle processor and the player processors, the one or more digital signals received from the activated one or more digital whistles; and transmitting instructions from the whistle processor and the plurality of player processors, wherein the transmitted instructions from the whistle processor and the plurality of player processors correspond with the received digital signals from the activated one or more digital whistles, and wherein the transmitted instructions from each of the player processors outputs a corresponding indicator to the respective different player uniform. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for notifying a game-based clock and each player associated with the sporting event via one or more digital whistles, the system comprising:
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one or more digital whistles; a whistle processor comprising a processor and memory that includes instructions to; receive one or more digital signals transmitted from the digital whistles, wherein the digital whistles have been activated by one or more individuals presiding over the sporting event, and wherein each activated digital whistle provides one or more digital signals, wherein a location of the digital whistle alongside a variation of the one or more digital signals transmitted from the digital whistle to the whistle processor indicates at least one reason why the digital signal is being transmitted from the digital whistle to the whistle processor, process the one or more digital signals transmitted from the activated one or more digital whistles, and transmit instructions, wherein the transmitted instructions corresponds with the received digital signals from the digital whistle; and a plurality of player processors, wherein each player processor is embedded in a uniform of a different player of the sporting event, and wherein each player processor processes the one or more digital signals transmitted from the digital whistles to output an indicator to the respective different player uniform. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification