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Whistle play stopper

  • US 9,502,018 B2
  • Filed: 07/13/2015
  • Issued: 11/22/2016
  • Est. Priority Date: 07/11/2014
  • Status: Active Grant
First Claim
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1. A method for notifying a game-based clock and each player associated with the sporting event via one or more digital whistles, the method comprising:

  • detecting the activation of one or more digital whistles, wherein the one or more digital whistles are activated by one or more individuals presiding over the sporting event, and wherein each activated digital whistle provides one or more digital signals, wherein a location of the digital whistle alongside a variation of the one or more digital signals transmitted from the digital whistle to a whistle processor indicates at least one reason why the digital signal is being transmitted from the digital whistle to the whistle processor;

    transmitting the one or more digital signals from the activated one or more digital whistles to the whistle processor and a plurality of player processors, wherein each player processor is embedded in a uniform of a different player of the sporting event;

    processing, by the whistle processor and the player processors, the one or more digital signals received from the activated one or more digital whistles; and

    transmitting instructions from the whistle processor and the plurality of player processors, wherein the transmitted instructions from the whistle processor and the plurality of player processors correspond with the received digital signals from the activated one or more digital whistles, and wherein the transmitted instructions from each of the player processors outputs a corresponding indicator to the respective different player uniform.

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