Ghost expressions based on ghost data augmented by user-provided information
First Claim
1. A computer-implemented method for providing user-provided information in asynchronous gameplay, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising:
- during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface;
obtaining ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game;
subsequent to the first performance by the first user of the first task in the game;
obtaining user-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and
generating augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and
during a second performance by a second user of the first task in the game, the second user being different from the first user, the game being presented to the second user via a second user interface;
providing the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression.
1 Assignment
0 Petitions
Accused Products
Abstract
Ghost expressions with user-provided information may be provided in asynchronous gameplay. According to some implementations, ghost data associated with a first performance by a first user of a first task in a game may be obtained. The ghost data may be configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user. User-provided information associated with the first performance of the first task in the game may be obtained. The ghost data may be augmented with the user-provided information to obtain augmented ghost data. The augmented ghost data may be provided to effectuate presentation in the game of the ghost expression and at least some of the user-provided information via a client computing platform associated with the first user or a second user of the game.
47 Citations
16 Claims
-
1. A computer-implemented method for providing user-provided information in asynchronous gameplay, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising:
-
during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface; obtaining ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game; obtaining user-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and generating augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second user being different from the first user, the game being presented to the second user via a second user interface; providing the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A system configured for providing user-provided information in asynchronous gameplay, the system comprising:
one or more physical processors configured by machine-readable instructions to; during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface; obtain ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game; obtain user-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and generate augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second user being different from the first user, the game being presented to the second user via a second user interface; provide the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression. - View Dependent Claims (9, 10, 11, 12, 13, 14)
-
15. A non-transitory computer-readable storage medium having machine-readable instructions embodied thereon, the machine-readable instructions being executable by one or more physical processors to perform a method for providing user provided information in asynchronous gameplay, the method comprising:
-
during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface; obtaining ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game; obtaining user-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and obtaining augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second user being different from the first user, the game being presented to the second user via a second user interface; providing the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression. - View Dependent Claims (16)
-
Specification