Game control method, server device, game system, and computer-readable recording medium
First Claim
1. A game control method for a battle game between groups to each of which a plurality of players belong, the game control method comprising:
- a server device determining whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition;
the server device creating a new group if the parameter relating to the independent players satisfies the setting condition; and
the server device transmitting, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
1 Assignment
1 Petition
Accused Products
Abstract
A social game and the like that can increase the fun and amusement of a team battle and enhance players'"'"' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
12 Citations
11 Claims
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1. A game control method for a battle game between groups to each of which a plurality of players belong, the game control method comprising:
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a server device determining whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition; the server device creating a new group if the parameter relating to the independent players satisfies the setting condition; and the server device transmitting, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A server device for providing a battle game between groups, to each of which a plurality of players belong, to a terminal device operated by each player via a communication line, the server device carrying out steps comprising:
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determining, using the server device, whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition; creating, using the server device, a new group if the parameter relating to the independent players satisfies the setting condition; and transmitting, using the server device, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
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10. A game system comprising:
- a terminal device operated by a player; and
a server device for providing a battle game between groups, to each of which a plurality of players belong, to the terminal device via a communication line, wherein the server device carries out steps comprising;determining, using the server device, whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition; creating, using the server device, a new group if the parameter relating to the independent players satisfies the setting condition; and transmitting, using the server device, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
- a terminal device operated by a player; and
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11. A non-transitory computer readable recording medium having stored thereon instructions, that, when executed by a computer, cause the computer, to provide a battle game between groups, to each of which a plurality of players belong, to a terminal device operated by each player via a communication line, and to cause the computer to carry out a method comprising:
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a server device determining whether or not a parameter relating to independent players not belonging to any group satisfies a setting condition; the server device creating a new group, in the case of determining that the parameter relating to the independent players satisfies the setting condition; and the server device transmitting, to a terminal device of each of the independent players, a message indicating that the independent player belongs to the new group.
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Specification