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System and method for uniting user accounts across different platforms

  • US 9,569,801 B1
  • Filed: 09/05/2012
  • Issued: 02/14/2017
  • Est. Priority Date: 09/05/2012
  • Status: Active Grant
First Claim
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1. A system for uniting a user account across a first online platform and a second online platform for an online game, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    manage user accounts associated with individual users, the user accounts including a first user account associated with a first user, wherein the first user account comprises;

    a global user identifier configured to represent the first user across the first and second online platforms and in the online game;

    a first network abstraction identifier configured to represent the first user within the first online platform, the first network abstraction identifier including at least a network identifier portion that reflects the first online platform and is user agnostic, and a network user identifier portion that represents the first user within the first online platform;

    a second network abstraction identifier configured to represent the first user within the second online platform, the second network abstraction identifier including at least a network identifier portion that reflects the second online platform and is user agnostic, and a network user identifier portion that represents the first user within the second online platform, the network user identifier portion of the second network abstraction identifier being different than the network user identifier portion of the first network abstraction identifier; and

    a first game user identifier configured to represent the first user within the online game, the first game user identifier including at least a game identifier portion that represents the online game and is online platform agnostic, and an in-game user identifier portion that represents the first user within the online game when playing via the first online platform;

    identify, responsive to the first user requesting to play the online game via the first online platform, the first user using the global user identifier and the first network abstraction identifier; and

    identify, responsive to the first user requesting to play the online game via the second online platform, the first user using the global identifier and the second network abstraction identifier as the same user that played the online game via the first online platform but accessing the online game through the second online platform rather than the first online platform,wherein the first online platform and the second online platform are different online platforms and the first user'"'"'s activity in the online game session played via the first online platform is reflected in the online game session played on the second online platform.

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