Mobile gaming systems for noise suppression and selective sound amplification
First Claim
1. A mobile gaming device comprising:
- a gaming user interface;
a sound receiver;
one or more sound emitters; and
a processor configured in association with user execution of a mobile gaming application to sample ambient sounds with respect to the device via the sound receiver,identify a profile of ambient sounds and exception sound signatures associated with a current location of the mobile device,disable local suppression of sounds associated with the exception sound signatures,direct one or more of the sound emitters to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled.
4 Assignments
0 Petitions
Accused Products
Abstract
A mobile gaming device is configured for dynamic and location-specific noise suppression. The device samples ambient sounds via a sound receiver, and identifies a profile of ambient sounds and exception sound signatures for a current location. Resident sound emitters are directed to emit sound waves which locally suppress ambient sounds, but local suppression may be disabled for sounds associated with the exception sound signatures. The device may further locally amplify sounds associated the gaming application, and in some embodiments may locally amplify sounds associated with the exception sound signatures, such as for example location-specific alerts. In various embodiments, a plurality of mobile gaming devices in a common location may exchange ambient sound information. In various embodiments, the mobile gaming devices are coupled to a central server which generates a baseline profile for each gaming zone and directs local noise suppression.
15 Citations
20 Claims
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1. A mobile gaming device comprising:
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a gaming user interface; a sound receiver; one or more sound emitters; and a processor configured in association with user execution of a mobile gaming application to sample ambient sounds with respect to the device via the sound receiver, identify a profile of ambient sounds and exception sound signatures associated with a current location of the mobile device, disable local suppression of sounds associated with the exception sound signatures, direct one or more of the sound emitters to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A mobile gaming system comprising:
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a central server linked to each of a plurality of mobile gaming devices via a communications network, the server configured to generate and transmit baseline audio files corresponding to a current location or type of location for a respective one or more mobile gaming devices; and each of the mobile gaming devices further comprising a gaming user interface, a sound receiver, one or more sound emitters, and a processor configured in association with a mobile gaming application to sample ambient sounds with respect to the current location of the respective device via the sound receiving device, identify one or more exception sound signatures from the baseline audio file received from the server, disable local suppression of sounds associated with the exception sound signatures, and direct one or more of the sound emitters to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A mobile gaming system comprising:
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a central server linked to each of a plurality of mobile gaming devices via a communications network, each of the mobile gaming devices further comprising a gaming user interface, a sound receiver, one or more sound emitters, and a processor configured in association with a mobile gaming application to sample ambient sounds with respect to the current location of the respective device via the sound receiving device, and transmit audio data representative of the sampled ambient sounds to the central server; the central server further comprising a non-transitory computer-readable medium having program instructions residing thereon, the program instruction executable by a processor to direct the performance of defining one or more gaming zones as locations currently comprising one or more of the mobile gaming devices, receiving the audio data from the one or more devices in each of the one or more gaming zones, identifying one or more exception sound signatures with respect to each of the one or more gaming zones, and for each of the defined gaming zones, disabling local suppression of sounds associated with the exception sound signatures, directing one or more of the sound emitters for the mobile gaming devices in the gaming zone to emit sound waves effective to locally suppress one or more ambient sounds for which local suppression is not disabled, and directing one or more of the sound emitters for the mobile gaming devices in the gaming zone to emit sound waves effective to locally amplify sounds associated with the respective mobile gaming application. - View Dependent Claims (19, 20)
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Specification