×

System and method for game play in a dynamic communication network

  • US 9,586,139 B2
  • Filed: 02/01/2012
  • Issued: 03/07/2017
  • Est. Priority Date: 03/03/2009
  • Status: Active Grant
First Claim
Patent Images

1. A method for game play using a dynamic wireless communication network comprising:

  • using a non-network transceiver in each of a plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device having a non-network transceiver so that communication with a public land mobile network (PLMN) is not used, a processor, and a display;

    initializing a selected game in each of the plurality of wireless communication devices;

    on a first of the plurality of wireless communication devices;

    displaying a moving object on the display, the moving object initially moving generally toward a first end of the display;

    receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object;

    if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display;

    as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object;

    selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and

    using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the plurality of wireless communication devices;

    on the selected one of the plurality of wireless communication devices;

    using the non-network transceiver to receive the position and velocity data from the first of the plurality of wireless communication devices;

    using the processor to calculate the position and velocity of a moving object to display the moving object on the display based on the received position and velocity data;

    receiving user input to manipulate a screen control element to move a game paddle to a position on the display to intercept the moving object;

    if the game paddle intercepts the moving object, using the processor to calculate an altered trajectory based on the velocity of the moving object at the time of interception to thereby redirect the moving object to move generally toward a second end of the display opposite the first end of the display;

    as the object moves off the display at the second end, using the processor to calculate position and velocity data for the object;

    selecting one of the remaining plurality of the wireless communication devices to receive the position and velocity data for the object; and

    using the non-network transceiver to transmit the position and velocity data for the object to the selected one of the remaining plurality of the wireless communication devices.

View all claims
  • 5 Assignments
Timeline View
Assignment View
    ×
    ×