Camera driven audio spatialization
First Claim
Patent Images
1. A method comprising:
- using video analytics to determine the position and orientation of a user'"'"'s head relative to a processor based system;
based on said position and orientation, adjusting sound provided by said processor based system to headphones to produce three-dimensional sound effects which depends on distance of the user from a display of the processor based system and the orientation of the user'"'"'s head relative to the display, wherein,adjusting the sound includes adjusting latency of audio streams produced by said processor based system, based on the distance of the user from the display and the orientation of the user'"'"'s head relative to the display.
1 Assignment
0 Petitions
Accused Products
Abstract
A camera input can be used by the computer to support audio spatialization or to improve audio spatialization of an application that already supports it. A computer system may to support audio spatialization, for example, by modifying the relative latency or relative amplitude of the rendered audio packets. If a sound is intended, for example, to be located on the left side of the user, then the audio channel that is rendered on the headset speaker located on the user'"'"'s left ear may have a somewhat decreased latency and increased amplitude compared to the other audio channel.
17 Citations
23 Claims
-
1. A method comprising:
-
using video analytics to determine the position and orientation of a user'"'"'s head relative to a processor based system; based on said position and orientation, adjusting sound provided by said processor based system to headphones to produce three-dimensional sound effects which depends on distance of the user from a display of the processor based system and the orientation of the user'"'"'s head relative to the display, wherein, adjusting the sound includes adjusting latency of audio streams produced by said processor based system, based on the distance of the user from the display and the orientation of the user'"'"'s head relative to the display. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. One or more non-transitory computer readable media storing instructions executed by a computer to perform a sequence comprising:
-
using video analytics to determine the position and orientation, of a user'"'"'s head relative to a processor based system; based on said position and orientation, adjusting sound provided by said processor based system to headphones to produce three-dimensional sound effects which depends on distance of the user from a display of the processor based system and the orientation of the user'"'"'s head relative to the display, wherein, adjusting the sound includes adjusting latency of audio streams produced by said processor based system, based on the distance of the user from the display and the orientation of the user'"'"'s head relative to the display. - View Dependent Claims (8, 9, 10, 11, 12)
-
-
13. An apparatus comprising:
-
a processor to adjust sound based on a position and orientation, of a user by adjusting latency of audio streams produced by said processor based system to headphones and the orientation of the user'"'"'s head relative to a display, wherein; and
to adjust to the sound includes adjusting the latency of audio streams produced by said processor based system, based on a distance of the user from the display and the orientation of the user'"'"'s head relative to the display; andan audio codec coupled to said processor. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
-
Specification