Companion gaming experience supporting near-real-time gameplay data
First Claim
Patent Images
1. A first device comprising:
- one or more processors; and
one or more computer-readable storage media having stored thereon multiple instructions of a first program that, when executed by the one or more processors, cause the one or more processors to;
present, at the first device when a game is currently being played by running a second program on a second device separate from the first device, the second program being separate from the first program, a first user interface for displaying a companion gaming experience, the first user interface including gameplay data for the game currently being played in near-real-time, the gameplay data including locations of in-game objects or in-game items on a map; and
present, at the first device when the game is not currently being played on the second device, a second user interface for displaying the companion gaming experience, the second user interface including non-gameplay data for the game.
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Abstract
A companion gaming experience is associated with a particular game title, but a user interface for the companion gaming experience is generated by a separate program from the associated game title and is presented on a device separate from the device on which the game user interface itself is presented. When an associated game of the video game title is not running, the companion gaming experience presents guide information and/or statistics data for the game title. However, when an associated game of the game title is running, the companion gaming experience presents gameplay data for the game in near-real-time.
18 Citations
20 Claims
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1. A first device comprising:
one or more processors; and one or more computer-readable storage media having stored thereon multiple instructions of a first program that, when executed by the one or more processors, cause the one or more processors to; present, at the first device when a game is currently being played by running a second program on a second device separate from the first device, the second program being separate from the first program, a first user interface for displaying a companion gaming experience, the first user interface including gameplay data for the game currently being played in near-real-time, the gameplay data including locations of in-game objects or in-game items on a map; and present, at the first device when the game is not currently being played on the second device, a second user interface for displaying the companion gaming experience, the second user interface including non-gameplay data for the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 20)
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12. A method of providing a companion gaming experience, the method comprising:
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presenting via a first program of a first of two devices, a companion gaming experience user interface for a game currently being played via a gaming user interface of a second of the two devices, the companion gaming experience user interface being generated by the first program separate from and communicatively coupled with a second program that generates the gaming user interface; obtaining, based on near-real-time gameplay data from the game currently being played, the companion gaming experience user interface updated to reflect the near-real-time gameplay data including an updated indication of a location of one or more items in the game; and presenting, via the first program at the first device, the updated companion gaming experience user interface. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A method of providing a companion gaming experience at a first device, the method comprising:
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presenting by a first program, at the first device when a game is currently being played by running a second program on a second device, the first and second devices being separate computing devices and the first and second programs being separate programs, a first user interface for the companion gaming experience, the first user interface including gameplay data for the game currently being played in near-real-time, the gameplay data including both a location of a user playing the game on a map in which the game is played and locations of in-game objects on the map; and presenting, at the first device when the game is not currently being played on the second device and the second device is powered off, a second user interface for the companion gaming experience, the second user interface including guide information or statistics data for the game, the statistics data including statistics information for the user'"'"'s previous playing of the game.
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Specification