Interactive toys
First Claim
Patent Images
1. A method for playing an interactive computer game, comprising:
- moving a user-controlled play implement, wherein the user-controlled play implement models at least one of a motion of a virtual object in the computer game and a force applied to a virtual object in the computer game;
transmitting a signal by the play implement, wherein the signal includes an indication of the motion of the play implement;
receiving the signal by a computer, wherein the signal includes an indication of a particular physical action performable by a user, wherein the particular physical action is selected from a change in position, a change in orientation, a three dimensional (3D) motion, rotation, and acceleration;
responding by the computer to the signal received, in accordance with the interactive computer game; and
controlling an action figure to respond to movement of the user-controlled play implement, said responding including a corresponding movement of the action figure.
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Accused Products
Abstract
A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings.
408 Citations
42 Claims
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1. A method for playing an interactive computer game, comprising:
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moving a user-controlled play implement, wherein the user-controlled play implement models at least one of a motion of a virtual object in the computer game and a force applied to a virtual object in the computer game; transmitting a signal by the play implement, wherein the signal includes an indication of the motion of the play implement; receiving the signal by a computer, wherein the signal includes an indication of a particular physical action performable by a user, wherein the particular physical action is selected from a change in position, a change in orientation, a three dimensional (3D) motion, rotation, and acceleration; responding by the computer to the signal received, in accordance with the interactive computer game; and controlling an action figure to respond to movement of the user-controlled play implement, said responding including a corresponding movement of the action figure. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method for playing an interactive computer game, comprising:
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moving a user-controlled play implement, wherein the play implement models at least one of a motion of a virtual object in the computer game and a force applied to a virtual object in the computer game, and wherein the play implement includes an acoustic transducer comprising a bendable piezoelectric film, the bendable piezoelectric film bent around the play implement; transmitting a signal by the play implement, wherein the signal includes an indication of the motion of the play implement; receiving the signal by a computer, wherein the signal includes an indication of a particular physical action performable by a user, wherein the particular physical action is selected from a change in position, a change in orientation, a three dimensional (3D) motion, rotation, and acceleration; and responding by the computer to the signal received, in accordance with the interactive computer game. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification