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System and method of providing leaderboards for mobile gaming in a wireless network

  • US 9,616,348 B2
  • Filed: 09/03/2010
  • Issued: 04/11/2017
  • Est. Priority Date: 09/11/2009
  • Status: Active Grant
First Claim
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1. A method of receiving a leaderboard associated with a software game provided by a game server executed at a wireless device, the method comprising:

  • monitoring, by the wireless device, a plurality of metrics associated with the software game while the software game is played;

    collecting, by the wireless device, a value for each of the plurality of metrics when the software game is over;

    comparing, by the wireless device, the value of each of the plurality of metrics to a device leaderboard;

    displaying, by the wireless device, the value of at least a first metric of the plurality of metrics based on the value of the first metric being above a threshold value for the first metric but below a best value for the first metric above which there are no other values for the first metric when compared to the device leaderboard, wherein the value of the first metric is added to the device leaderboard only based on the value of the first metric being greater than the best value for the first metric;

    transmitting, by the wireless device over a wireless network, the value of at least a second metric of the plurality of metrics to the game server based on the value of the second metric of the plurality of metrics being a best value for the second metric above which there are no other values for the second metric when compared to the device leaderboard; and

    receiving, at the wireless device over the wireless network, a global leaderboard from the game server, wherein the global leaderboard indicates to a user of the wireless device a ranking of scores achieved by a plurality of global users playing the software game.

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