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Computerized smart gaming tournament system for the internet

DC
  • US 9,662,558 B2
  • Filed: 04/26/2010
  • Issued: 05/30/2017
  • Est. Priority Date: 05/12/1999
  • Status: Expired due to Term
First Claim
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1. A system including a server, a host processor, and a network of game systems, each game system comprising:

  • a ball receptacle, a motion sensing device, a sports implement, a speaker, a display device, a processor, and a wireless signal receiver;

    the ball receptacle comprising an open end configured to receive a ball, a contact sensor, a first amplifier, and a first analog-to-digital converter, the contact sensor configured to transmit contact data to the first amplifier, the first amplifier configured to receive contact data from the contact sensor and transmit amplified contact data to the first analog-to-digital converter, and the first analog-to-digital converter configured to receive amplified contact data from the first amplifier and transmit digital contact data to the wireless signal receiver;

    the motion sensing device comprising a plurality of electrically isolated capacitors, an electrically conductive interior surface, an insulating layer, a variance detection member, a second amplifier, and a second analog-to-digital converter, the insulating layer disposed between the plurality of electrically isolated capacitors and the electrically conductive interior surface, the second amplifier configured to receive motion data from the variance detection member and transmit amplified motion data to the second analog-to-digital converter, and the second analog-to-digital converter configured to receive amplified motion data from the second amplifier and transmit digital contact data to the wireless signal receiver;

    the sports implement comprising a hitting surface, a third amplifier, and a third analog-to-digital converter, the hitting surface comprising a transducer array, the transducer array including one or more piezoelectric elements, the transducer array configured to transmit contact data to the third amplifier, the third amplifier configured to receive contact data from the contact sensor and transmit amplified contact data to the third analog-to-digital converter, and the third analog-to-digital converter configured to receive amplified contact data from the third amplifier and transmit digital contact data to the wireless signal receiver;

    the processor programmed to receive digital motion data and digital contact data from the wireless signal receiver, analyze the digital motion data and the digital contact data received from the wireless signal receiver, transform the digital motion data and the digital contact data into graphic data, sound data, and performance data, transmit the sound data to the speaker, transmit the graphic data to the display device, and transmit the performance data to the server; and

    the server configured to transfer local player events from a remote player site to another remote player site for presentation to another player, transmit turn notification data to remote player sites, receive and measure player time delays, disconnect player remotes sites with excessive time delays, conduct internet search for additional player remote sites.

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