Methods for controller pairing with assigned differentiating color/player
First Claim
1. A method of pairing controllers to a base computing device for playing a game executed on the base computing device, comprising:
- establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active, the base computing device being connected to a camera for capturing images of the first controller and the second controller;
detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response physical contact between the first and second controllers, the physical contact being a tap between the first and second controllers and the tap is detected by an accelerometer associated with at least one of the first and second controllers;
setting the first and second controllers as paired to a first player;
assigning a first color at the base computing device to the first player that is paired to the first and second controllers; and
transmitting, from the base computing device, instructions to one of the first or second controllers to cause a light bar on a surface of the first controller to illuminate in the first color and a light on the second controller to illuminate in the first color, the illumination in the first color additionally used for tracking position of at least one the first and second controllers, wherein tracking position is enabled by detecting changes in positon of the first color in the images captured by the camera, wherein the method is executed by a processor.
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Accused Products
Abstract
Methods of pairing a controllers for game play is presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a color differentiated color on their respective controller.
6 Citations
18 Claims
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1. A method of pairing controllers to a base computing device for playing a game executed on the base computing device, comprising:
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establishing communication between a first and second controller and the base computing device, the communication identifying each of the first and second controllers as active, the base computing device being connected to a camera for capturing images of the first controller and the second controller; detecting a pairing initiation signal, at the base computing device, from at least one of the first or second controllers, the pair initiation signal being generated in response physical contact between the first and second controllers, the physical contact being a tap between the first and second controllers and the tap is detected by an accelerometer associated with at least one of the first and second controllers; setting the first and second controllers as paired to a first player; assigning a first color at the base computing device to the first player that is paired to the first and second controllers; and transmitting, from the base computing device, instructions to one of the first or second controllers to cause a light bar on a surface of the first controller to illuminate in the first color and a light on the second controller to illuminate in the first color, the illumination in the first color additionally used for tracking position of at least one the first and second controllers, wherein tracking position is enabled by detecting changes in positon of the first color in the images captured by the camera, wherein the method is executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of pairing controllers to a base computing device for playing a game executed on the base computing device, comprising:
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receiving a pairing request from one of a first or a second controller, the pair request being generated in response physical contact between the first and second controllers, the physical contact being a tap between the first and second controllers and the tap is detected by an accelerometer associated with at least one of the first and second controllers, the base computing device being connected to a camera for capturing images of the first or second controllers; assigning the first and second controllers as a first pairing for a first player; assigning the first pairing to a first color; and transmitting instructions from the base computing device to the first or second controllers to set the first color on a light bar of the first controller and set the first color on a light of the second controller, wherein setting of the first color causes an illumination of the first color on both the first and second controllers, the illumination in the first color additionally used for tracking position of at least one the first and second controllers, wherein tracking position of the first controller and the second controller is facilitated by detecting changes in position of the first color in the captured images by the camera, wherein the method is executed by a processor. - View Dependent Claims (11, 12, 13, 14)
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15. A computer readable medium having non-transitory program instructions for pairing controllers to a base computing device for playing a game executed on the base computing device, the computer readable medium comprising:
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program instructions for receiving a pairing request from one of a first or a second controller, the pair request being generated in response physical contact between the first and second controllers, the physical contact being a tap between the first and second controllers and the tap is detected by an accelerometer associated with at least one of the first and second controllers, the base computing device being connected to a camera for capturing images of the first and second controller; program instructions for assigning the first and second controllers as a first pairing for a first player; program instructions for assigning the first pairing to a first color; and program instructions for transmitting instructions from the base computing device to the first or second controllers to set the first color on a light bar of the first controller and a light on the second controller; wherein setting of the first color causes an illumination of the first color on both the first and second controllers, the illumination in the first color additionally used for tracking position of at least one of the first and second controllers, wherein tracking position is enabled by detecting changes in position of the first color in the images captured by the camera. - View Dependent Claims (16, 17, 18)
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Specification