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Systems and methods for determining game level attributes based on player skill level prior to game play in the level

  • US 9,675,889 B2
  • Filed: 11/18/2014
  • Issued: 06/13/2017
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • calculating, via at least one hardware processor, a player skill level for a player based at least on a plurality of game moves in a first game level completed by the player;

    prior to detecting game play of the player in the second game level, modifying, based on the player skill level, a first attribute and a second attribute of a second game level, the first attribute comprising a number of instances of a particular type of a virtual object available for presentation to the player during game play in the second game level, the second attribute comprising a rate of appearance of the particular type of the virtual object;

    detecting game play of the player in the second game level;

    identifying a difference between a current rate of progression of the player through the second game level and a reference rate of progression for the second game level; and

    due to the difference, causing display during game play of the player in the second game level of at least one of the number of instances of the particular type of the virtual object according to the rate of appearance.

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