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Video game with replaceable tiles having selectable physics

  • US 9,687,729 B2
  • Filed: 01/30/2015
  • Issued: 06/27/2017
  • Est. Priority Date: 02/19/2013
  • Status: Active Grant
First Claim
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1. A computer implemented method of controlling a user interface responsive to user input when a user engages with displayed game elements on the interface, the method comprising the following steps implemented by a processor of a computer device:

  • detecting a match condition of at least three game elements of the same type that form a chain on the game board responsive to the user input and controlling the user interface to remove the at least three game elements;

    generating replacement game elements to be displayed, each game element associated with a tile;

    selecting physics for each tile;

    controlling a graphical representation on the user interface of replacing the game element based on the selected physics, wherein the tile physics controls at least one of (i) the direction in which it moves to replenish the vacancy left by the removed game elements'"'"' and (ii) the speed at which it moves to replenish the vacancywherein a game character is displayed on a tile having a first kind of physics, where a movement of that character over the game board is affected by the tile physics of the set of tiles surrounding the game character, program code causing a target row to be identified on the display, and wherein a game objective is to cause the game character to move up to the target row.

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