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Event and fantasy league data transmission to eventgoer devices

  • US 9,729,644 B1
  • Filed: 07/13/2015
  • Issued: 08/08/2017
  • Est. Priority Date: 07/28/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • retrieving, by a computing system, a selection dataset identifying a plurality of players of one or more teams scheduled to perform at an event at a specified time, the selection dataset previously selected by a user device;

    retrieving, by the computing system from a remote server, injury data identifying an injury status of at least one player of the plurality of players;

    receiving recorded visual data to the computing system, the recorded visual data recorded at least a predetermined period of time prior to the specified time by one or more visual media recording devices located at the event;

    analyzing, by the computing system, the recorded visual data to determine validity of the injury status of the at least one player; and

    transmitting a notification indicating the validity of the injury status to the user device via one or more visible light communication (VLC) devices,wherein the user device is within transmission range of the one or more VLC devices.

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