Ambient light management for virtual reality glasses
First Claim
1. A virtual reality glasses assembly, comprising:
- virtual reality glasses having lenses;
light attenuating filters at least one of applied to and incorporated into the lenses that maintain or increase a contrast of a projected virtual reality image on the lenses with ambient light and prevent ultraviolet light overexposure by adjusting an amount of light passing through the lenses, each of the light attenuating filters having one or more respective photochromic filters that darken as a function of ultraviolet light exposure and one or more respective ultraviolet filters; and
light attenuating shutters at least one of applied to and incorporated into the lenses that further maintain or increase the contrast of the projected virtual reality image on the lenses with ambient light by further adjusting the amount of light passing through the lenses when ultraviolet light level is not high enough for the light attenuating filters to provide a desired level of light attenuation.
3 Assignments
0 Petitions
Accused Products
Abstract
A virtual reality glasses assembly is provided. The assembly includes virtual reality glasses having lenses. The assembly further includes light attenuating filters at least one of applied to and incorporated into the lenses that automatically maintain or increase a contrast of a projected virtual reality image and prevent ultraviolet light overexposure by adjusting an amount of light passing through the lenses. Each of the light attenuating filters has one or more respective photochromic filters and one or more respective ultraviolet filters. The assembly also includes light attenuating shutters at least one of applied to and incorporated into the lenses that automatically or manually further maintain or increase the contrast of the projected virtual reality image by further adjusting the amount of light passing through the lenses.
13 Citations
18 Claims
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1. A virtual reality glasses assembly, comprising:
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virtual reality glasses having lenses; light attenuating filters at least one of applied to and incorporated into the lenses that maintain or increase a contrast of a projected virtual reality image on the lenses with ambient light and prevent ultraviolet light overexposure by adjusting an amount of light passing through the lenses, each of the light attenuating filters having one or more respective photochromic filters that darken as a function of ultraviolet light exposure and one or more respective ultraviolet filters; and light attenuating shutters at least one of applied to and incorporated into the lenses that further maintain or increase the contrast of the projected virtual reality image on the lenses with ambient light by further adjusting the amount of light passing through the lenses when ultraviolet light level is not high enough for the light attenuating filters to provide a desired level of light attenuation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for managing an amount of light passing through lenses of virtual reality glasses, the method comprising:
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maintaining or increasing a contrast of a projected virtual reality image on the lenses with ambient light and preventing ultraviolet light overexposure by adjusting the amount of light passing through the lenses using light attenuating filters at least one of applied to and incorporated into the lenses, each of the light attenuating filters having one or more respective photochromic filters that darken as a function of ultraviolet light exposure and one or more respective ultraviolet filters; and further maintaining or increasing the contrast of the projected virtual reality image on the lenses with ambient light by further adjusting the amount of light passing through the lenses using light attenuating shutters at least one of applied to and incorporated into the lenses when ultraviolet light level is not high enough for the light attenuating filters to provide a desired level of light attenuation. - View Dependent Claims (12, 13, 14, 15, 16, 18)
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17. A non-transitory article of manufacture tangibly embodying a computer readable program which when executed causes a computer to perform;
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maintaining or increasing a contrast of a projected virtual reality image on the lenses with ambient light and preventing ultraviolet light overexposure by adjusting the amount of light passing through the lenses using light attenuating filters at least one of applied to and incorporated into the lenses, each of the light attenuating filters having one or more respective photochromic filters that darken as a function of ultraviolet light exposure and one or more respective ultraviolet filters; and further maintaining or increasing the contrast of the projected virtual reality image with ambient light by further adjusting the amount of light passing through the lenses using light attenuating shutters at least one of applied to and incorporated into the lenses when ultraviolet light level is not high enough for the light attenuating filters to provide a desired level of light attenuation.
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Specification