Social identity models for automated entity interactions
First Claim
1. A computer-implemented method for simulating intelligent behavior, the method comprising:
- determining, by at least one processor, one or more social interactive goals (SIGs) for an automated entity during a social interaction between the automated entity and a selected entity based on a social identity target state and a perceived identity state;
determining, by the at least one processor, a set of behavioral actions for the automated entity based on the determined one or more SIGs and an interaction strategy associated with a plurality of Cultural Interaction Protocols (CIPs) that affect the social interaction by causing the automated entity to interact with the selected entity with a culturally influenced behavior exchange; and
altering paralanguage elements expressed for the automated entity via a user interface based on the determined set of behavioral actions, wherein the automated entity emulates human social behaviors.
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Abstract
One or more social interactive goals for an automated entity such as an avatar may be determined during a social interaction between the automated entity and a selected entity such as a human. Identity attributes of identity images from an identity model of the automated entity may be used to determine a set of behavioral actions the automated entity is to take for the determined goals. Paralanguage elements expressed for the automated entity via a user interface may be altered based on the determined set of behavioral actions. The automated entity may refer to a computer implemented automaton that simulates a human in the user interface of an interactive computing environment. By way of example, an avatar cybernetic goal seeking behavior may be implemented in accordance with an identity theory model.
24 Citations
18 Claims
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1. A computer-implemented method for simulating intelligent behavior, the method comprising:
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determining, by at least one processor, one or more social interactive goals (SIGs) for an automated entity during a social interaction between the automated entity and a selected entity based on a social identity target state and a perceived identity state; determining, by the at least one processor, a set of behavioral actions for the automated entity based on the determined one or more SIGs and an interaction strategy associated with a plurality of Cultural Interaction Protocols (CIPs) that affect the social interaction by causing the automated entity to interact with the selected entity with a culturally influenced behavior exchange; and altering paralanguage elements expressed for the automated entity via a user interface based on the determined set of behavioral actions, wherein the automated entity emulates human social behaviors. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer system comprising:
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at least one processor; means for determining, by the at least one processor, one or more social interactive goals (SIGs) for an automated entity during a social interaction between the automated entity and a selected entity based on a social identity target state and a perceived identity state; means for determining, by the at least one processor, a set of behavioral actions for the automated entity based on the determined one or more SIGs and an interaction strategy associated with a plurality of Cultural Interaction Protocols (CIPs) that affect the social interaction by causing the automated entity to interact with the selected entity with a culturally influenced behavior exchange; and a user interface for altering paralanguage elements expressed for the automated entity based on the determined set of behavioral actions, wherein the automated entity emulates human social behaviors. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification