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Methods and systems for conducting a competition within a gaming environment

  • US 9,811,976 B2
  • Filed: 09/19/2016
  • Issued: 11/07/2017
  • Est. Priority Date: 08/20/2010
  • Status: Active Grant
First Claim
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1. A method of conducting an eSports competition, said method comprising:

  • enabling at least two players to electronically access a gaming environment over a communication network, said gaming environment comprising at least one multiple display screen system having at least one processor operably connected to at least one micro-betting graphical user interface and at least one display area for displaying at least one macro-event;

    registering said at least two players via said at least one multiple display screen system to allow access by said at least two players to a competition within said gaming environment, said competition comprising an eSports competition;

    enabling each player among said at least two players to compete against at least one other player utilizing said micro-betting graphical user interface of at least one multiple display screen system by selecting from within at least two macro events displayed in said at least one multiple display screen system of said gaming environment one or more micro event outcomes to future micro events, the one or more future outcomes from which the players choose being randomized to prevent cheating, wherein at least one macro event among said at least two macro events is displayed in said at least one display area of said at least one multiple display screen system;

    wherein a selection of at least two micro outcomes in said at least two macro events facilitated by said at least one micro-betting graphical user interface utilizes a number of points or credits, wherein each selection of a micro outcome facilitated by said at least one micro-betting graphical user interface increases points of a selecting player or a credit balance of said selecting player if said micro outcome occurs or decreases said points or said credit balance of said selecting player if said micro outcome selected does not occur; and

    determining by said at least one processor at a conclusion of said competition at least one winner based on an accumulation of points or credits by said at least two players during said competition.

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