Multi sourced point accumulation interactive game
First Claim
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1. A gaming system for integrated computer-related and physical game play interactions comprising:
- a physical game piece comprising;
a motion detector that measures motion quantity;
a signal emitter in communication with the motion detector and configured to emit one or more signals wherein each signal relates to a measured motion quantity; and
an actuator coupled to the signal emitter and configured to actuate the signal emitter; and
an electronic device comprising;
a smart phone or a tablet computer;
a receiver configured to receive signals emitted from the signal emitter;
a user input interface; and
a game application stored on the smart phone or tablet computer comprising;
a score accumulator that tallies one or more game player scores of one or more respective score types;
a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the score accumulator that receives user input and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of user input and the score type; and
a second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of the received signals and the score type.
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Abstract
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.
83 Citations
20 Claims
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1. A gaming system for integrated computer-related and physical game play interactions comprising:
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a physical game piece comprising; a motion detector that measures motion quantity; a signal emitter in communication with the motion detector and configured to emit one or more signals wherein each signal relates to a measured motion quantity; and an actuator coupled to the signal emitter and configured to actuate the signal emitter; and an electronic device comprising; a smart phone or a tablet computer; a receiver configured to receive signals emitted from the signal emitter; a user input interface; and a game application stored on the smart phone or tablet computer comprising; a score accumulator that tallies one or more game player scores of one or more respective score types; a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the score accumulator that receives user input and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of user input and the score type; and a second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of the received signals and the score type. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A gaming system for integrated computer-related and physical game play interactions comprising:
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a physical game piece comprising; a motion detector that measures motion quantity; a signal emitter in communication with the motion detector and configured to emit one or more signals wherein each signal relates to a measured motion quantity; and an actuator coupled to the signal emitter and configured to actuate the signal emitter wherein the signal emitter sets the measured motion quantity to zero upon actuation when the measured motion quantity has reached a defined amount; and an electronic device comprising; a smart phone or a tablet computer; a receiver configured to receive signals emitted from the signal emitter; a user input interface; and a game application stored on the smart phone or tablet computer comprising; a score accumulator that tallies one or more game player scores of one or more respective score types; a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the score accumulator that receives user input and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of user input and the score type comprising a plurality of sequentially accessible gaming program modules wherein a game player may accumulate a game score and with respectively sequential levels of increasing difficulty; a second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of the received signals and the score type; and a multiplier program module stored on the smart phone or tablet computer with the game application in communication with the first program module and the second program module and the score accumulator that receives score data from the first program module and the second program module and multiplies one or more of the difficulty level and the score data by a predetermined multiple based on the quantity and pattern of input from the first program module and the second program module; the score accumulator further in communication only with the multiplier program module. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A gaming method of integrated computer-related and physical game play interactions comprising:
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providing a physical game piece comprising; measuring motion quantity using a motion detector; emitting one or more signals wherein each signal relates to a measured motion quantity using a signal emitter in communication with the motion detector; and actuating the signal emitter using an actuator coupled to the signal emitter; and providing an electronic device comprising a smart phone or a tablet computer; receiving signals emitted from the signal emitter using a receiver; providing user input using a user input interface; and providing a game application stored on the smart phone or tablet computer comprising; tallying one or more game player scores of one or more respective score types using a score accumulator; providing a first program module stored on the smart phone or tablet computer with the game application responsive to the user input interface and in communication with the score accumulator that receives user input and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of user input and the score type; and providing a second program module stored on the smart phone or tablet computer with the game application in communication with the receiver that inputs the signals emitted from the signal emitter and that sends score data of the one or more score types to the score accumulator for the score accumulator to tally based on the pattern of the received signals and the score type.
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Specification