Gaming system and method employing multi-directional interaction between multiple concurrently played games
First Claim
Patent Images
1. A gaming system comprising:
- at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
for a first one of a plurality of overlapping game plays;
determine a first game outcome,communicate data which results in a display device displaying the determined first game outcome, andwhen a first game feature activation event occurs;
activate a first game feature, andwhen a first game feature transfer event occurs, replicate said activated first game feature in at least a second one of the overlapping game plays,for the second one of the plurality of overlapping game plays;
determine a second game outcome,communicate data which results in the display device displaying the determined second game outcome, andwhen a second game feature activation event occurs;
activate a second game feature, andwhen a second game feature transfer event occurs, replicate said activated second game feature in at least the first one of the overlapping game plays, andfor each of the plurality of overlapping game plays;
determine an award, said award based on;
the game outcome determined for said overlapping game play, andat least one of;
any game feature activated for said overlapping game play, and
any activated game feature replicated in said overlapping game play, andcommunicate data which results in the display device displaying said determined award.
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Abstract
A gaming system which includes a plurality of overlapping game plays each configured to activate zero, one or more features. Following any activation of one or more features of at least one of the overlapping game plays, the gaming system causes such activated features to also be activated in one or more of the other overlapping game plays independent of which specific game play such features were activated initially for.
1058 Citations
21 Claims
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1. A gaming system comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; for a first one of a plurality of overlapping game plays; determine a first game outcome, communicate data which results in a display device displaying the determined first game outcome, and when a first game feature activation event occurs; activate a first game feature, and when a first game feature transfer event occurs, replicate said activated first game feature in at least a second one of the overlapping game plays, for the second one of the plurality of overlapping game plays; determine a second game outcome, communicate data which results in the display device displaying the determined second game outcome, and when a second game feature activation event occurs; activate a second game feature, and when a second game feature transfer event occurs, replicate said activated second game feature in at least the first one of the overlapping game plays, and for each of the plurality of overlapping game plays; determine an award, said award based on; the game outcome determined for said overlapping game play, and at least one of;
any game feature activated for said overlapping game play, and
any activated game feature replicated in said overlapping game play, andcommunicate data which results in the display device displaying said determined award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 21)
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10. A method of operating a gaming system, said method comprising:
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for a first one of a plurality of overlapping game plays; determining, by at least one processor, a first game outcome, causing a display, by at least one display device, of the determined first game outcome, and when a first game feature activation event occurs; activating, by the at least one processor, a first game feature, and when a first game feature transfer event occurs, replicating, by the at least one processor, said activated first game feature in at least a second one of the overlapping game plays, for the second one of the plurality of overlapping game plays; determining, by the at least one processor, a second game outcome, causing a display, by the at least one display device, of the determined second game outcome, and when a second game feature activation event occurs; activating, by the at least one processor, a second game feature, and when a second game feature transfer event occurs, replicating, by the at least one processor, said activated second game feature in at least the first one of the overlapping game plays, and for each of the plurality of overlapping game plays; determining, by the at least one processor, an award, said award based on; the game outcome determined for said overlapping game play, and at least one of; any game feature activated for said overlapping game play, and any activated game feature replicated in said overlapping game play, and causing a display, by the at least one display device, of said determined award. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification