Mobile device interface for online games
First Claim
1. A system, comprising:
- a data store of game state information corresponding to one or more instances of a computer-implemented game;
a game engine comprising one or more computer processor devices configured to control elements of the computer-implemented game such that the computer-implemented game comprises a plurality of user-initiated in-game actions to affect the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and
a mobile server that is implemented using at least one hardware processor that is in communication with the data store and to implement a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device.
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0 Petitions
Accused Products
Abstract
The computer-implemented game comprises a plurality of user-initiated in-game actions for affecting game state information that includes a set of browser in-game actions which is available via a browser user interface and includes a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result that corresponds to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result. A mobile application allows access to a set of mobile in-game actions that includes at least a portion of the set of browser in-game actions and includes the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application.
31 Citations
20 Claims
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1. A system, comprising:
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a data store of game state information corresponding to one or more instances of a computer-implemented game; a game engine comprising one or more computer processor devices configured to control elements of the computer-implemented game such that the computer-implemented game comprises a plurality of user-initiated in-game actions to affect the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and a mobile server that is implemented using at least one hardware processor that is in communication with the data store and to implement a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method, comprising:
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storing, using at least one of one or more hardware processors, game state information corresponding to one or more instances of a computer-implemented game; controlling, using at least one of the one or more hardware processors, elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to a plurality of browser in-game actions from the set of browser in-game actions, the plurality of browser in-game actions being capable of collectively producing the particular game result; and implementing, using a mobile server in communication with a data store, a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium storing a set of instructions which, when executed by at least one processor, causes the at least one processor to perform operations, comprising:
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storing game state information corresponding to one or more instances of a computer-implemented game; controlling elements of the computer-implemented game, the computer-implemented game comprising a plurality of user-initiated in-game actions for affecting the game state information, the plurality of user-initiated in-game actions including a set of browser in-game actions which is available via a browser user interface and including a set of convenience in-game actions which is unavailable via the browser user interface, a single convenience in-game action of the set of convenience in-game actions being capable of producing a particular game result, the single convenience in-game action corresponding to multiple browser in-game actions from the set of browser in-game actions, the multiple browser in-game actions being capable of collectively producing the particular game result; and implementing, using a mobile server in communication with a data store, a mobile application for the computer-implemented game on a mobile client device over a computer network, wherein the mobile application allows access to a set of mobile in-game actions, the set of mobile in-game actions including at least a portion of the set of browser in-game actions and including the set of convenience in-game actions, initiation of each convenience in-game action being a user-selectable option for a user only via the mobile application on the mobile client device, each mobile in-game action being presented as one or more display elements via a graphical user interface on the mobile client device. - View Dependent Claims (20)
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Specification