Method and device for generating sounds effects for a game
First Claim
1. A method of sound effect production for games, comprising:
- at an electronic device with one or more processors and memory;
storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game in a scene element library, wherein the scene element library is generated by;
splitting a plurality of existing audio files for the game into a plurality of sound effect units;
splitting a plurality of sample game scenes for the game into a plurality of scene elements; and
in accordance with a predefined matching strategy, associating the plurality of sound effect units obtained from splitting the plurality of existing audio files and the plurality of scene elements obtained from splitting the plurality of sample scenes;
obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;
selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and
generating a composite sound effect for the respective scene using the selected sound effect units.
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Accused Products
Abstract
An electronic device with one or more processors and memory stores one or more respective sound effect units in association with each of a plurality of scene elements used in a game. The electronic device obtains a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene. The electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.
18 Citations
20 Claims
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1. A method of sound effect production for games, comprising:
- at an electronic device with one or more processors and memory;
storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game in a scene element library, wherein the scene element library is generated by; splitting a plurality of existing audio files for the game into a plurality of sound effect units; splitting a plurality of sample game scenes for the game into a plurality of scene elements; and in accordance with a predefined matching strategy, associating the plurality of sound effect units obtained from splitting the plurality of existing audio files and the plurality of scene elements obtained from splitting the plurality of sample scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
- at an electronic device with one or more processors and memory;
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9. An electronic device, comprising:
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one or more processors; and memory storing one or more programs to be executed by the one or more processors, the one or more programs comprising instructions for; storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game in a scene element library, wherein the scene element library is generated by; splitting a plurality of existing audio files for the game into a plurality of sound effect units; splitting a plurality of sample game scenes for the game into a plurality of scene elements; and in accordance with a predefined matching strategy, associating the plurality of sound effect units obtained from splitting the plurality of existing audio files and the plurality of scene elements obtained from splitting the plurality of sample scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which, when executed by an electronic device with one or more processors, cause the electronic device to perform operations comprising:
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storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game in a scene element library, wherein the scene element library is generated by; splitting a plurality of existing audio files for the game into a plurality of sound effect units; splitting a plurality of sample game scenes for the game into a plurality of scene elements; and in accordance with a predefined matching strategy, associating the plurality of sound effect units obtained from splitting the plurality of existing audio files and the plurality of scene elements obtained from splitting the plurality of sample scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification