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Method and device for generating sounds effects for a game

  • US 9,993,722 B2
  • Filed: 04/23/2014
  • Issued: 06/12/2018
  • Est. Priority Date: 12/25/2012
  • Status: Active Grant
First Claim
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1. A method of sound effect production for games, comprising:

  • at an electronic device with one or more processors and memory;

    storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game in a scene element library, wherein the scene element library is generated by;

    splitting a plurality of existing audio files for the game into a plurality of sound effect units;

    splitting a plurality of sample game scenes for the game into a plurality of scene elements; and

    in accordance with a predefined matching strategy, associating the plurality of sound effect units obtained from splitting the plurality of existing audio files and the plurality of scene elements obtained from splitting the plurality of sample scenes;

    obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;

    selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and

    generating a composite sound effect for the respective scene using the selected sound effect units.

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