Game system, computer-readable non-transitory storage medium, game processing method and game apparatus
First Claim
Patent Images
1. A game system including a single or a plurality of game apparatuses, the game system comprising:
- at least one input unit;
a first game execution unit which executes a first game in accordance with an instruction of a player inputted via the at least one input unit, whereinthe first game execution unit includes a first processing system configured to set a particular first game data to be accessible immediately after a start from a beginning of the first game even if any stages of the first game are not completed; and
a second game execution unit which executes a second game in accordance with an instruction of the player inputted via the at least one input unit, whereinthe second game execution unit includesa second processing system having at least one processor, the second processing system configured toset the particular first game data, which is accessible in the first game immediately after the start from the beginning of the first game, in a storage associated with the second game execution unit so as to be inaccessible in the second game from a start from a beginning of the second game and while an execution result of the first game does not satisfy a predetermined condition, andset the particular first game data so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition.
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Abstract
A first game execution unit executes a first game. A second game execution unit executes a second game. The second game execution unit sets particular first game data or a first game mode which is accessible in the first game so as to be inaccessible in the second game when an execution result of the first game does not satisfy a predetermined condition, and sets the particular first game data or the first game mode so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition.
28 Citations
16 Claims
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1. A game system including a single or a plurality of game apparatuses, the game system comprising:
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at least one input unit; a first game execution unit which executes a first game in accordance with an instruction of a player inputted via the at least one input unit, wherein the first game execution unit includes a first processing system configured to set a particular first game data to be accessible immediately after a start from a beginning of the first game even if any stages of the first game are not completed; and a second game execution unit which executes a second game in accordance with an instruction of the player inputted via the at least one input unit, wherein the second game execution unit includes a second processing system having at least one processor, the second processing system configured to set the particular first game data, which is accessible in the first game immediately after the start from the beginning of the first game, in a storage associated with the second game execution unit so as to be inaccessible in the second game from a start from a beginning of the second game and while an execution result of the first game does not satisfy a predetermined condition, and set the particular first game data so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-readable non-transitory storage medium having stored therein a game program to be executed in a game system including a single or a plurality of game apparatuses and comprising at least one input unit, the game program causing a computer of the game apparatus to execute:
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a first game execution process of executing a first game in accordance with an instruction of a player inputted via the at least one input unit, wherein the first game execution process includes setting a particular first game data to be accessible immediately after a start from a beginning of the first game even if any stages of the first game are not completed; and a second game execution process of executing a second game in accordance with an instruction of the player inputted via the at least one input unit, wherein the second game execution process includes a second setting process of setting the particular first game data, which is accessible in the first game immediately after the start from the beginning of the first game, in a storage associated with the second execution unit so as to be inaccessible in the second game from a start from a beginning of the second game and while an execution result of the first game does not satisfy a predetermined condition, and setting the particular first game data so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition. - View Dependent Claims (14)
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12. A game processing method performed in a game system including a single or a plurality of game apparatuses and comprising at least one input unit, the game processing method comprising:
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executing a first game process in accordance with an instruction of a player inputted via the at least one input unit, wherein the first game process includes setting a particular first game data to be accessible immediately after a start from a beginning of the first game even if any stages of the first game are not completed; and executing a second game process in accordance with an instruction of the player inputted via the at least one input unit, wherein the second game process includes a second setting process of setting the particular first game data, which is accessible in the first game process immediately after the start from the beginning of the first game, in a storage associated with the second execution unit so as to be inaccessible in the second game process from a start from a beginning of the second game and while an execution result of the first game process does not satisfy a predetermined condition, and setting the particular first game data so as to be accessible also in the second game process in response to the execution result of the first game process having satisfied the predetermined condition. - View Dependent Claims (16)
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13. A game apparatus comprising:
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an input unit; a first game execution unit configured to execute a first game in accordance with an instruction of a player inputted via the input unit, wherein the first game execution unit includes a first processing system configured to set a particular first game data to be accessible immediately after a start from a beginning of the first game even if any stages of the first game are not completed; and a second game execution unit configured to execute a second game in accordance with an instruction of the player inputted via the input unit, wherein the second game execution unit is further configured to set the particular first game data, which is accessible in the first game immediately after the start from the beginning of the first game, in a storage associated with the second execution unit so as to be inaccessible in the second game from a start from a beginning of the second game and while an execution result of the first game does not satisfy a predetermined condition, and set the particular first game data so as to be accessible also in the second game in response to the execution result of the first game having satisfied the predetermined condition. - View Dependent Claims (15)
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Specification