Realistic audio communication in a three dimensional computer-generated virtual environment

Realistic audio communication in a three dimensional computer-generated virtual environment

  • CN 101,978,707 A
  • Filed: 03/17/2009
  • Published: 02/16/2011
  • Est. Priority Date: 03/18/2008
  • Status: Active Application
First Claim
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1. method that audio frequency can be transmitted between the user in the three-dimensional virtual environment that computer generates, this method comprises the steps:

  • Determine the position of first incarnation in described virtual environment;

    Determine described first incarnation in described virtual environment towards direction to determine that described first incarnation is faced in described virtual environment;

    If second incarnation be arranged in described virtual environment apart from described first incarnation within first distance and described first incarnation just in the face of described second incarnation, the audio frequency from second user who is associated with described second incarnation is comprised in first user'"'"'s who is associated with described first incarnation the mixed audio stream;

    AndIf described second incarnation be arranged in described virtual environment apart from described first incarnation within described first distance but described first incarnation is not just in the face of described second incarnation, the audio frequency from described second user who is associated with described second incarnation is comprised in described first user'"'"'s who is associated with described first incarnation the mixed audio stream.

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