The mixing accelerating system of game real time data and more new data

The mixing accelerating system of game real time data and more new data

  • CN 102,594,876 B
  • Filed: 01/19/2012
  • Issued: 03/16/2016
  • Est. Priority Date: 01/19/2012
  • Status: Active Grant
First Claim
Patent Images

1. a mixing accelerating system for real time data of playing and more new data, comprises game server, game renewal server, proxy server, buffer network, network game accelerator client, game information server, wherein:

  • Game information server, connects network game accelerator client, collects network game information and the network game accelerator be synchronized in network game accelerator client;

    Game server, and proxy server interactive game real time data;

    Buffer network, connects game renewal server, the temporary game renewal data from game renewal server;

    Proxy server, one end connects game server, and the other end connects network game accelerator client, and between game server and network game accelerator client, agency forwards game real time data;

    Network game accelerator client, Connection Proxy server and buffer network, if transmission is game real time data, be redirected to proxy server, if transmission is the data of asking game renewal, redirected or DNS abduction technology is resolved to buffer network;

    Buffer network, after receiving the update request from network game accelerator client, if deposit requested resource, directly return to network game accelerator client, otherwise initiate to ask to asked source address and be transmitted back to network game accelerator client again after being cached to buffer network.

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