Gathering path data from a massively multiplayer on-line role-playing game

Gathering path data from a massively multiplayer on-line role-playing game

  • CN 103,875,022 A
  • Filed: 10/11/2011
  • Published: 06/18/2014
  • Est. Priority Date: 10/11/2011
  • Status: Active Application
First Claim
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1. the method for collecting path data from the online RPG (Role-playing game) of extensive multiplayer, the method comprises the following steps:

  • In drafting plane, draw one or more virtual point, each in this one or more virtual point acts on repulsion from the first area of described drafting plane and moves to the object of second area of described drafting plane;

    Described drafting plane is included in to the scene for the online RPG (Role-playing game) of described extensive multiplayer, and wherein, the virtual point of described one or more drafting is decorated to be suitable for one or more aspect of described scene independently;

    Make them move through described scene from described first area to the described second area of described drafting plane of described drafting plane by object separately in response to each player of the online RPG (Role-playing game) of described extensive multiplayer, collect path data;

    AndDetermine the minimum repulsion path by described drafting plane based on collected path data at least in part.

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