Game for teaching fundamental aspects of personal finance investing and accounting to children

Game for teaching fundamental aspects of personal finance investing and accounting to children

  • CN 1,361,907 A
  • Filed: 07/12/2000
  • Published: 07/31/2002
  • Est. Priority Date: 07/15/1999
  • Status: Abandoned Application
First Claim
Patent Images

1. game that is used for teaching to the player financial skill, wherein, make each player initially have predetermined income that periodicity is earned, at least initial representation is from the income of player'"'"'s work activities, predetermined periodicity spending and predetermined cash in hand amount, and the purpose of this game is to allow income free of interest that the player produces from assets greater than player'"'"'s expenses of predetermined percentage, and described game comprises:

  • The mark of cash in hand;

    The mark of the finance that are associated with each player statement, and the mark that is used for successively one group of game events that player'"'"'s pseudorandom is distributed;

    The mark of finance statement comprises a plurality of unit of the income free of interest that belongs to dependent game person, a plurality of unit of periodicity spending, the visual mark of selectively revising separately of assets and liabilities;

    The visual mark of each of the unit of income free of interest has the first predetermined relevant visual aspect, and the unit of periodicity spending has the second predetermined relevant visual aspect;

    The visual mark of assets and liabilities manifests respectively the first and second visual aspects;

    This group game events comprises the event that affects potentially in player'"'"'s cash in hand, income free of interest, spending, the assets and liabilities at least one, and this group event comprises with cash in hand buys assets to produce the chance of income free of interest;

    The mark that affects potentially the game events of income free of interest manifests the visual aspect relevant with income free of interest, and the mark of the game events of impact spending manifests the visual aspect relevant with spending potentially;

    AndThe number of the unit of the visual mark of each finance statement is selectively revised, with the effect of reflection game events.

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