Gaming device with independent gesture-sensitive areas
First Claim
1. A system, comprising:
- a memory to store instructions; and
a processing system including a processor coupled to the memory and coupled to near field sensors, wherein execution of the instructions by the processor causes the processor to perform operations comprising;
receiving an input via a graphical user interface to define a plurality of zones based on a depiction of an accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor is operable to detect objects in the space proximate to the portion of the accessory corresponding to that zone;
detecting a gesture of an object in one of the plurality of zones associated with the accessory by sensing the object with the near field sensor corresponding to the zone;
determining that the gesture that is detected is associated with a gaming action that controls presentations produced by a gaming application;
obtaining the gaming action associated with the gesture responsive to detecting the gesture; and
transmitting the gaming action to the gaming application.
1 Assignment
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Accused Products
Abstract
A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
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Citations
20 Claims
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1. A system, comprising:
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a memory to store instructions; and a processing system including a processor coupled to the memory and coupled to near field sensors, wherein execution of the instructions by the processor causes the processor to perform operations comprising; receiving an input via a graphical user interface to define a plurality of zones based on a depiction of an accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor is operable to detect objects in the space proximate to the portion of the accessory corresponding to that zone; detecting a gesture of an object in one of the plurality of zones associated with the accessory by sensing the object with the near field sensor corresponding to the zone; determining that the gesture that is detected is associated with a gaming action that controls presentations produced by a gaming application; obtaining the gaming action associated with the gesture responsive to detecting the gesture; and transmitting the gaming action to the gaming application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method, comprising:
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receiving, by an accessory comprising a processor coupled to near field sensors, input via a graphical user interface to define a plurality of zones based on a depiction of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor is operable to detect objects in the space proximate to the portion of the accessory corresponding to that zone; sensing, by the accessory, a gesture performed by an object in one of the plurality of zones associated with the accessory, wherein the object is detected by the near field sensor corresponding to the zone; determining, by the accessory, that the gesture that is detected is associated with a gaming action that controls presentations produced by a gaming application; obtaining, by the accessory, the gaming action associated with the gesture responsive to sensing the gesture; and transmitting, by the accessory, the gaming action to the gaming application. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory machine-readable storage device comprising instructions which, when executed by a processing system including a processor, cause the processor to perform operations comprising:
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receiving, by an accessory comprising a processor coupled to near field sensors, input to define a plurality of zones based on a depiction of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor is operable to detect objects in the space proximate to the portion of the accessory corresponding to that zone; sensing, by the near field sensor corresponding to the zone, a gesture performed by an object in one of the plurality of zones associated with the accessory; determining that the gesture that is sensed is associated with a gaming action that controls presentations produced by a gaming application; obtaining the gaming action associated with the gesture responsive to sensing the gesture; and transmitting the gaming action to the gaming application.
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Specification