Method and system for gamified crowdfunding
First Claim
1. A gamified crowdfunding system comprising:
- at least one user device comprising a memory containing programming instructions that when executed by a processor causes the user device to perform the steps of;
providing a series of challenges to be attempted by a plurality of players, each player being assigned to either of a first or second team in which each player is an active player and wherein each active player earns an active score, the first team further having at least one other player as a passive player represented by a passive score, wherein the passive score is comprised of an active score of an active player of the second team,charging a nominal fee to each active player attempting the challenges,aggregating the nominal fee from each player to create a fund,awarding a first portion of the fund to a winning team determined to be that which is most successful in completing the series of challenges based on comparing aggregated team scores for each team, wherein aggregated team scores include active and passive scores,awarding a second portion of the fund to one or more student loan debtors, andawarding a third portion of the fund to one or more game administrators.
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Accused Products
Abstract
A system and method for gamified crowdfunding over the Internet in order to crowdfund worthy or charitable causes while offering incentives and rewards in the form of an entertaining game and the potential added benefit of a share of the proceeds. Proceeds from the gamified crowdfunding could be shared between the worthy cause and the high scoring donor-participants. A host identifies and selects, through a contest or other selection process, a cause or beneficiary to be featured. The host possesses or owns a server with a processor and memory in which to store a game of knowledge or skill and the game interface and that server is accessed by users via a network. Through the game, queries and answers are exchanged. Through a personal computing device, a user creates an account, pays funds to support a cause, and competes and interacts with the game and other users.
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Citations
20 Claims
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1. A gamified crowdfunding system comprising:
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at least one user device comprising a memory containing programming instructions that when executed by a processor causes the user device to perform the steps of; providing a series of challenges to be attempted by a plurality of players, each player being assigned to either of a first or second team in which each player is an active player and wherein each active player earns an active score, the first team further having at least one other player as a passive player represented by a passive score, wherein the passive score is comprised of an active score of an active player of the second team, charging a nominal fee to each active player attempting the challenges, aggregating the nominal fee from each player to create a fund, awarding a first portion of the fund to a winning team determined to be that which is most successful in completing the series of challenges based on comparing aggregated team scores for each team, wherein aggregated team scores include active and passive scores, awarding a second portion of the fund to one or more student loan debtors, and awarding a third portion of the fund to one or more game administrators.
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2. A method comprising:
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hosting a game of skill, making the game of skill accessible to devices communicating over a network, accepting a plurality of players to participate in the game of skill via devices, charging each player a nominal fee to participate in the game of skill, assigning each player to a first team in which the player is an active player, the first team further comprising at least one other player as a passive teammate, setting game success measurement standards through which the active player earns a game score, assigning the game score of the player to at least one additional team where another player will be the additional team active player and the player becomes the passive teammate, accumulating a fund from the nominal fee paid by each player, tabulating a team score wherein the game score of the active player and the passive teammate are combined, comparing the team score for each team and declaring a winning team, awarding a first fund portion to the winning team, distributing a second fund portion to at least one beneficiary, and reserving a percentage of the fund to pay an administrator fee. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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A. hosting a game, B. making the game accessible to devices communicating over a network, C. accepting a plurality of players to participate in the game, D. charging each player a fee to participate in the game, E. assigning each player to a first team in which the player is an active player assigned at least one other player as a teammate, F. setting game success measurement standards through which the player earns a game score in an active round, G. assigning the game score of the player to a passive teammate of at least one additional team where another player will be the active player, H. aggregating the game score for each active player and passive teammate to form a team score, I. repeating C through H in order to amass a set of competing teams, J. accumulating the fee paid by each player to create a fund, K. ending the game, L. dividing the fund into three parts, a team fund, a hosting fund, and a beneficiary fund, M. ranking competing teams according to the team score, N. awarding the team fund to the winning competing team, O. retaining the hosting fund, and P. donating the beneficiary fund to a beneficiary. - View Dependent Claims (13, 14)
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15. A system for using an online game of skill to attract and award funders seeking to crowdsource a beneficiary fund comprising:
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an interactive game of skill accessible via devices communicating over a network, a plurality of funders each contributing a nominal fee to participate in the interactive game of skill; a plurality of funding teams comprised of the funders a set of challenges posed to each funder, wherein each funder responds to the challenges and continues to respond to the challenges until a maximum number of failed attempts is accumulated, wherein the funder earns an individual score as the funder responds to the challenges during an active round of play and the individual score is assigned to at least one passive round of play, wherein the funder responding correctly to the most challenges earns a highest individual score, wherein the individual score is assigned to more than one funding team, wherein a team score is aggregated from each individual score on the funding team, wherein the funding team vies with other funding teams to earn a highest team score, the funding team with the highest team score is declared a winning funding team and is awarded a portion of the beneficiary fund, wherein each individual score is ranked with other individual scores on the winning funding team and is awarded a percentage of the portion of the beneficiary fund according to a best score rank, a portion of the beneficiary fund is retained by a game administrator creating and scoring responses to the challenges, a remainder of the beneficiary fund is distributed to a beneficiary. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification