Method and System for Gamified Crowdfunding
First Claim
1. An improvement to a technical field of crowdsourcing comprising:
- a combination of providing a game of skill to a plurality of funders each paying a nominal participation fee and aggregating the nominal fee paid by the funders to establish a fund,wherein a percentage of the fund is paid to a game host,wherein the majority of the fund is paid in equal shares to at least one beneficiary and at least one funder who is most successful in the game of skill.
1 Assignment
0 Petitions
Accused Products
Abstract
A system and method for gamified crowdfunding over the Internet in order to crowdfund worthy or charitable causes while offering incentives and rewards in the form of an entertaining game and the potential added benefit of a share of the proceeds. Proceeds from the gamified crowdfunding could be shared between the worthy cause and the high scoring donor-participants. A host identifies and selects, through a contest or other selection process, a cause or beneficiary to be featured. The host possesses or owns a server with a processor and memory in which to store a game of knowledge or skill and the game interface and that server is accessed by users via a network. Through the game, queries and answers are exchanged. Through a personal computing device, a user creates an account, pays funds to support a cause, and competes and interacts with the game and other users.
10 Citations
22 Claims
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1. An improvement to a technical field of crowdsourcing comprising:
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a combination of providing a game of skill to a plurality of funders each paying a nominal participation fee and aggregating the nominal fee paid by the funders to establish a fund, wherein a percentage of the fund is paid to a game host, wherein the majority of the fund is paid in equal shares to at least one beneficiary and at least one funder who is most successful in the game of skill. - View Dependent Claims (2)
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3. A gamified crowdfunding system comprising:
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providing a series of challenges to be attempted by a plurality of players, charging a nominal fee to each player attempting the challenges, aggregating the nominal fee from each player to create a fund, sharing the fund between a plurality of groups, a first group comprising players most successful completing the challenges, a second group comprising student loan debtors, and a third group comprising game administrators.
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4. A method comprising:
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hosting a game of skill, making the game accessible to devices communicating over a network, accepting a plurality of players to participate in the game via devices, charging players a nominal fee to participate in the game, accumulating a fund from the fees paid by each player, tabulating a player score wherein the player score is a product of skill in the game, comparing the score for each player with the score of other players, awarding a first fund portion to the player with a high score, distributing a second fund portion to at least one beneficiary, reserving a percentage of the fund to pay an administrator fee. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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A. hosting a game, B. making the game accessible to devices communicating over a network, C. accepting a plurality of players to participate in the game, D. charging each player a fee to participate in the game, E. randomly assigning each player to a first team in which the player is an active player assigned at least one other player as a teammate, F. setting game success measurement standards through which the player earns a game score in an active round, G. randomly assigning the game score as a passive teammate to at least one additional team where another player will be the active player, H. aggregating the game score for each active player and passive teammate to form a team score, I. repeating C through H in order to amass a set of competing teams, J. accumulating the fee paid by each player to create a fund, K. ending the game, L. dividing the fund into three parts, a team fund, a hosting fund, and a beneficiary fund, M. ranking competing teams according to the team score, N. awarding the team fund to the winning competing team, O. retaining the hosting fund, P. donating the beneficiary fund to a beneficiary. - View Dependent Claims (15, 16)
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17. A system for using an online game to attract and award funders seeking to crowdsource a beneficiary fund comprising:
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an interactive game accessible via devices communicating over a network, a plurality of funders each contributing a nominal fee to participate in the interactive game; a plurality of funding teams comprised of the funders, a set of challenges posed to each funder, wherein each funder responds to the challenges and continues to respond to the challenges until a maximum number of failed attempts is accumulated, wherein the funder earns an individual score as the funder responds to the challenges, wherein the funder responding correctly to the most challenges earns a highest individual score, wherein the individual score is randomly assigned to at least one funding team, wherein a team score is aggregated from each individual score on the funding team, wherein the funding team vies with other funding teams to earn a highest team score, the funding team with the highest team score is declared a winning funding team and is awarded a portion of the beneficiary fund, wherein each individual score is ranked with other individual scores on the winning funding team and is awarded a percentage of the portion of the beneficiary fund according to a best score rank, a portion of the beneficiary fund is retained by a game administrator creating and scoring responses to the challenges, a remainder of the beneficiary fund is distributed to a beneficiary. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification