Application monetization platform with gameplay behavior metrics
First Claim
1. A computer-implemented gaming management system for facilitating gaming applications, the system comprising:
- a computer system comprising at least one processor and operatively-associated memory, wherein the computer system is programmed to;
record values for a plurality of game play behavior metrics describing game play of at least one user of a gaming application including a contingent event that is the subject of a wager, wherein at least one of the plurality of game play behavior metrics describes the wager placed by the at least one user through the gaming application on the contingent event, and wherein recording values for the plurality of game play behavior metrics comprises recording values for a wager limit allowed by the gaming application selected by the at least one user;
based on the plurality of game play behavior metrics, determine at least one game play preference for the at least one user; and
modify at least one of a contingent event type and a characteristic of the contingent event type of the contingent event for a first user based on the determined at least one game play preference for the at least one user.
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Abstract
Various example embodiments are directed to a computer-implemented gaming management system for facilitating applications that support user wagering. The gaming management system may comprise a computer system in communication with a developer computer device. The computer system may be programmed to receive from the developer computer device configuration data for a contingent event to be associated with a user application; determine whether the configuration data meets at least one predetermined standard; and provided that the configuration data meets the at least one predetermined standard, provide the developer computer device with an application program interface (API) credential to be utilized by the user application, wherein the API credential is to give the user application access to an API for resolving the contingent event.
55 Citations
20 Claims
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1. A computer-implemented gaming management system for facilitating gaming applications, the system comprising:
a computer system comprising at least one processor and operatively-associated memory, wherein the computer system is programmed to; record values for a plurality of game play behavior metrics describing game play of at least one user of a gaming application including a contingent event that is the subject of a wager, wherein at least one of the plurality of game play behavior metrics describes the wager placed by the at least one user through the gaming application on the contingent event, and wherein recording values for the plurality of game play behavior metrics comprises recording values for a wager limit allowed by the gaming application selected by the at least one user; based on the plurality of game play behavior metrics, determine at least one game play preference for the at least one user; and modify at least one of a contingent event type and a characteristic of the contingent event type of the contingent event for a first user based on the determined at least one game play preference for the at least one user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19)
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17. A computer-implemented method for facilitating gaming applications, the method comprising:
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recording, by a computer system, values for a plurality of game play behavior metrics describing game play of at least one user of a gaming application including a contingent event upon which a wager is placed, wherein at least one of the plurality of game play behavior metrics describes the wager placed by the at least one user through the gaming application on the contingent event, wherein recording values for the plurality of game play behavior metrics comprises recording values for a wager limit allowed by the gaming application selected by the at least one user, and wherein the computer system comprises at least one processor and operatively associated memory; based on the plurality of game play behavior metrics, determining, by the computer system, at least one game play preference for the at least one user; and modifying, by the computer system, at least one of a contingent event type and a characteristic of the contingent event type of the contingent event for a first user based on the determined at least one game play preference for the at least one user. - View Dependent Claims (18)
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20. A computer-implemented gaming management system for facilitating gaming applications, the system comprising:
a computer system in communication with a developer computer device, the computer system comprising at least one processor and operatively-associated memory, wherein the computer system is programmed to; record values for a plurality of game play behavior metrics describing game play of at least one user of a gaming application including a contingent event that is the subject of a wager, based on the plurality of game play behavior metrics, determine at least one game play preference for the at least one user, receive, from the developer computer device, configuration data for a contingent event type to be associated with the gaming application, wherein the contingent event type indicates a plurality of potential outcomes and wherein each of the plurality of potential outcomes is associated with a probability, and wherein the configuration data is based on the at least one game play preference of the at least one user, determine whether the configuration data meets at least one predetermined standard, and provided that the configuration data meets at least one predetermined standard, provide the developer computer device with an application program interface (API) credential to be utilized by the user application, wherein the API credential is to give the user application access to an API for resolving the contingent event of the gaming application.
Specification