Method and system for matchmaking connections within a gaming social network
First Claim
1. A computer-implemented method, comprising:
- at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users;
accessing user profile information maintained for a particular one of the plurality of users in a social networking application;
receiving a first social graph from a second social network;
receiving a first gaming graph from a gaming network;
generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on;
the user profile information;
indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user;
the first social graph and game play information associated with a plurality of users in the first social graph;
the first gaming graph and game play information associate with a plurality of users in the first gaming graph;
causing display of the recommendation at a user device associated with the particular user, the recommendation advising participation by the candidate user in a game; and
in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within a social network.
5 Assignments
0 Petitions
Accused Products
Abstract
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
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Citations
18 Claims
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1. A computer-implemented method, comprising:
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at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; receiving a first social graph from a second social network; receiving a first gaming graph from a gaming network; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on; the user profile information; indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user; the first social graph and game play information associated with a plurality of users in the first social graph; the first gaming graph and game play information associate with a plurality of users in the first gaming graph; causing display of the recommendation at a user device associated with the particular user, the recommendation advising participation by the candidate user in a game; and in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within a social network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory machine readable medium comprising computer-readable instructions;
- the instructions operable with a computer to perform operations comprising;
at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; receiving a first social graph from a second social network; receiving a first gaming graph from a gaming network; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on; the user profile information; indication in the game play information of a prior favorable gaining outcome between the particular user and the candidate user; the first social graph and game play information associated with a plurality of users in the first social graph; the first gaming graph and game play information associate with a plurality of users in the first gaming graph; causing display of the recommendation at a user device associated with the particular user, the recommendation advising participation by the candidate user in a game; and in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within a social network. - View Dependent Claims (11, 12)
- the instructions operable with a computer to perform operations comprising;
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13. A computing system, comprising:
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one or more hardware processors; memory to store instructions that, when executed by the one or more hardware processors, configure the one or more hardware processors to perform operations comprising; at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users; accessing user profile information maintained for a particular one of the plurality of users in a social networking application; receiving a first social graph from a second social network; receiving a first gaining graph from a gaining network; generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on; the user profile information; indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user; the first social graph and game play information associated with a plurality of users in the first social graph; the first gaming graph and game play information associate with a plurality of users in the first gaming; causing display of the recommendation at a user device associated with the particular user, the recommendation advising participation by the candidate user in a game; and in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within a social network. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification