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Method and system for matchmaking connections within a gaming social network

  • US 10,463,972 B2
  • Filed: 06/29/2017
  • Issued: 11/05/2019
  • Est. Priority Date: 07/28/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users;

    accessing user profile information maintained for a particular one of the plurality of users in a social networking application;

    receiving a first social graph from a second social network;

    receiving a first gaming graph from a gaming network;

    generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based at least in part on;

    the user profile information;

    indication in the game play information of a prior favorable gaming outcome between the particular user and the candidate user;

    the first social graph and game play information associated with a plurality of users in the first social graph;

    the first gaming graph and game play information associate with a plurality of users in the first gaming graph;

    causing display of the recommendation at a user device associated with the particular user, the recommendation advising participation by the candidate user in a game; and

    in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within a social network.

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